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New Legend: Qinghua & Baobao, Back to School 2026, and more! – Patch 10.10

Brawlhalla · Community Announcements · August 18, 2026

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The ultimate duo Qinghua & Baobao rockets into Brawlhalla on August 19! Also known as The Voyager & The Void, they playfully bounce enemies around with an Orb, then fly through space with a Cannon. Also beginning August 19: the Back to School 2026 Seasonal Event! Enjoy a new batch of earnable Items like a Loki Skin and the Side Sig PhD Title, and there’s even a new Podium for the first time ever for Back to School.

Plus: CMYK Colors make their debut with a fancy new system that updates daily and upon purchase. Neat!

On top of all that, we got a balance pass and TWO whole new Weapon Skin sets: one for Guild Tokens, and one for Ranked Glory.

Level 50 grants TWO unique Titles! 

Qinghua & Baobao are ready for the Brawl with 3 new Skins, an Avatar, and an Emoji Skin:

Also joining Mallhalla:

Get packed up and ready to go Back to School on August 19! This year’s Event introduces the first ever Podium for the Event, plus a new earnable Loki Skin, and the return of so many things.

Event Center Items

Event Center tickets will be earnable until September 9th. After that, you’ll have an extra week to redeem previously earned Tickets or use Mammoth Coins.

Home Team Reunion Colors

Win a matchmade game with a Legend to earn the Home Team Reunion Colors for that Legend. Win matchmade games with 45 Legends to earn the Color for all current & future Legends! Check out your progress on the right side of the Event Center.

New & Returning to Mallhalla

Follow the apples in the store to find everything!

New Store Bundles

Back to School '26 Mega Bundle

Get 8 Back to School Event Legend Skins PLUS the 1st ever Back to School Podium: Protagonist's Desk, plus even more supplies for day 1 of classes!

Team Spirit Bundle

Are you participating in school sports this year? Get your enrollment started with this new bundle!

School Faculty Bundle

You'll be the talk of the Teacher's Lounge with all the stylish items in this bundle!

CMYK Colors will also arrive on August 19! 

Similar to RGB, they may be purchased for one Legend at a time or the All Legends Colors which covers all current and future Legends. 

Unlike RGB, there’s a new and improved transparent system for getting a Random CMYK Color.

The All Legends CMYK Color Scheme works the same as every other All Legends Color Scheme.

Crystalforged Weapon Sets

Beyond Glory there is immortality! Claim the Crystalforged Weapon Skins so you can match with your Crystalforged Colors. Only unlockable once the Skyforged & Goldforged Weapon Skins have been unlocked. Exclusively purchasable with Glory.

Guild Weapon Set

Do you fight for your friends? Show it! Become the Level 100 paladin of your dreams with these glowing new Weapon Skins. Exclusively purchasable with Guild Tokens.

UI

Gameplay

Art & Animation

UX

UI

Gameplay 

For this round of balance adjustments we are increasing the power level of underperforming weapons and Legends through some of their most unique attacks and win conditions. This patch also contains Aurus' first balance pass, making him legal for use in official tournaments.

Axe

The ranged approach and combo starter Side Light now has greater Damage for an overall higher rate of damage, while the Side Air has greater Force to capitalize with earlier knockouts. The Ground Pound also has greater Damage for more reward on this heavy strike.

Bow

We have increased the Bow Down Air's Force for better positional reward and earlier knockouts when catching opponents with a properly used snipe.

Greatsword

While the Greatsword Down Light Opener is a grounded approach tool that can be used from range to punish outspaced attacks or catch landings, it does use up a lot of the runway extensive Greatsword strings desire. We have increased the Stun of this attack to allow it to true combo into any of its followup chain attacks, but slightly reduced the Damage to keep the reward to reasonable levels. The Down Light Finisher from Side Light Bridge has also received a significant reduction in Time to Hit to better catch certain escape attempts.

Orb

We have increased the Stun during the later Hit Window of Orb Down Light to grant more leniency and broader options for combos and followup attacks when using this attack against a grounded opponent. 

Rocket Lance

The Rocket Lance Side Air has regained some of its previous Force for better knockouts when chasing opponents offstage.

Scythe

The Scythe Down Light is a great way to outspace attacks or catch landings and begin strings, but the risk and larger dodge windows often make this a less desirable option. We have decreased the Recover time on miss and increased the Stun for all versions to allow for easier use and more reliable followups. Similarly, the backwards Active Input of Scythe Neutral Air has greater Stun for tighter dodge windows.

Spear

The Spear Neutral Light now has less Recover time on miss and greater Stun for better use at controlling the ground and converting that control into continued pressure.

Aurus

Aurus's Side Spear now has greater Force to bring its knockout potential closer in line with other similar options. Aurus's Down Spear did not carry proper risk but also grants very little reward on stage, so we have increased both the Recover time on miss and the Damage to even out the risk-reward ratio. Aurus’s Side Chakram now has greater Force to better match its low reach and to be closer in line with other similar options.

King Zuva

King Zuva's Neutral Hammer and Down Hammer now attack faster for more reliable use in the neutral game and when pressuring the opponent.

Lady Vera

Lady Vera's Down Scythe and Neutral Chakram now have less Minimum Charge time for more reliable use as follow-up attacks and dodge punishes, while Lady Vera's Side Chakram now has greater Damage and Force to better fit its role as a powerful knockout tool.

Nix

We have decreased the Minimum Charge time of Nix's Down Scythe to allow for more threatening use of this long-range attack.

Ransom

Ransom's Neutral Bow now has less Minimum Charge time for better use as an anti-air, while Ransom's Down Bow has greater Force for better use as a knockout tool. We have decreased the Recover time for Ransom's Down Chakram as it was too easily punished in most situations.

Thor

Thor's Side Orb now has less Minimum Charge time to better match its short range, while Thor's Side Hammer now has greater Force to better match its lengthy duration and low reach.

Volkov

Volkov's Neutral Axe now has less Minimum Charge time for quicker response as an anti-air, a greater range of possible attack heights, and allowing it to combo from a close-hit Side Light. Volkov's Side Scythe now has greater Force to bring this attack closer in line with similar knockout options.

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