The experimental changes are now on the stable branch.
Changes
- Two new modes for the armour overlay:
Absolute - A heatmap of the raw thickness of each plate
Effective - A heatmap of the effective thickness of each plate, taking angle into account.
- Added a 'Select' mode to the armour overlay to allow you to select plates and edit their thickness while in the armour overlay.
- Freeform point and edge size now scales with distance from the camera.
- Increased scale of textures on plate structures.
- Made plate edge textures less pixelated.

Smaller one this time as I've been focusing on the UI rework while Mark focuses on these minor features.
- Hamish