Experimental 1.0.18044
Changes
Treat the movement distance number of the GOTO register set to infinity as infinitely large (not 0)
Make a drone which has its GOTO register explicitly set to 1 not automatically dock (until now docking was done with both 1 and the default 0)
Behavior instruction 'Lock Item Slots': When locking all slots, instead of being limited to storage slots, make it affect slots matching the type of the item being set (i.e. Storage or Gas)
Behavior instruction 'Unlock Item Slots': When unlocking all slots, instead of being limited to storage slots, make it affect slots of all types
Fixes
Fix visibility and power range visualization circles becoming stuck when switching the selected unit (i.e. by pressing a shortcut group key or back space or shift-clicking a register with a target reference) while hovering a component socket or item slot
Make hovering an item slot show an arrow of the order related to the hovered item slot instead of visualizing any order that targets the currently selected unit/building
Show range of light components in the tooltip and visualize it in the world when hovering the mouse on an equipped light component
Trigger blight discovery even if the faction has no player logged in
Fix unequipping a Blight Charger component on alien and bug units disabling their inherent blight shielding
Make behavior editor Memory Viewer window slightly wider so the 10th item of each row doesn't get cut off
Fix multiplayer state potentially going out of sync when a unit docks/is possessed then undocks/is unpossessed in a different 60x60 map chunk
Avoid logging Lua error 'entity isn't placed on the map' when a worm attacks then immediately gets possessed or docked
Fix GOTO queueing to multiple dropped items aborting after picking up the first one since ver. 1.0.18020