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0.2.52.3 - Dynamic centre of mass

Sprocket · Community Announcements · July 07, 2026

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Hi all,

The experimental changes are now on the stable branch.

Immersion pass


Did some work on the visual and sound effects in an effort to improve gameplay simply by removing immersion-breaking effects. I'd say it was a success and I'm enjoying battles more.



Basic transmission editing


Introduces a simplified transmission editing screen. This condenses most of transmission design into 5 options, which should be a little more accessible.


Also note the new centre of mass, indicated by the blue diamond. This gizmo can be hidden in the overlay settings.

Dynamic centre of mass


Centre of mass (COM) is now calculated inside and outside of the editor. The COM is now generally a lot higher (was previously fixed 0.1m above the bottom of the hull), resulting in vehicles rocking more. A heavy gun barrel on a light vehicle might cause the vehicle to lean when the turret is rotated to the side. Heavy frontal armour and powertrain components need to be balanced or compensated for via suspension positioning. So another nice bit of depth to tank design.

Changes



Optimizations




Also some new track belts. Always nice.

- Hamish
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