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Hotfix - 7/6
Read the original on Steam ↗- Added missing credit
- Game no longer breaks if you start a new game directly after playing Rimi's Can Carnage
- Objective UI overlays should behave better now
- Extra safety checks if Steamworks doesn't initialize itself properly
- Fixed collisions in the outdoors combat areas to prevent some softlocks when walking into certain meshes at a specific angle
- Adjusted a certain time-sensitive contextual interaction so it only occurs during the timeframe in which it was originally intended to be active
- Unintended music no longer persists in the bunker when certain conditions are met
- Fix for a certain scene playing multiple times in a row in rare conditions
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This announcement was written and published by the developers/publisher of Polyarmory: High Calibre Love on Steam; it is mirrored here unedited for readability, with full credit and a link to the original above. © the respective rights holders. Rights holder and want it removed? Email us — we take it down promptly.