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Hotfix - 7/6

Polyarmory: High Calibre Love · Community Announcements · July 07, 2026

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Patch notes:
- Added missing credit
- Game no longer breaks if you start a new game directly after playing Rimi's Can Carnage
- Objective UI overlays should behave better now
- Extra safety checks if Steamworks doesn't initialize itself properly
- Fixed collisions in the outdoors combat areas to prevent some softlocks when walking into certain meshes at a specific angle
- Adjusted a certain time-sensitive contextual interaction so it only occurs during the timeframe in which it was originally intended to be active
- Unintended music no longer persists in the bunker when certain conditions are met
- Fix for a certain scene playing multiple times in a row in rare conditions




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