Howdy Scapers!
[p align="start"]We have a special edition of the Month Ahead for you today! Not only are we talking about all the fun that is to come in July, but we are giving you some insights into the big updates coming all the way up to Runefest! Check it out below![p align="start"] You have watched the whole video yeah? Okay then, the below roadmaps will help provide a quick reference for the most important pieces of information![p align="start"]Spoilers Ahead if you haven't watched the video!

Player Owned Housing

Leagues II: Equilibrium

Havenhythe Part 2
[p align="start"]Havenhythe Part II, including its new area expansion and quest is scheduled to release in September, AHEAD of Runefest! Its new end-game boss is currently planned to be released not long after.
API & Plugin Support
[p align="start"]The RuneScape API Project is currently running at full development pace and we’re working alongside top community developers as they help shape what it will look like. It's looking fantastic already. We can't wait to get it into your hands in October![p align="start"]Join the conversation on Reddit and Discord!
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Dive into Sunlight Sands
Alongside this new roadmap reveal we have also launched out weekly update and Summer event "Sunlight Sands" check them out in game today.
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Index:
Community Topics:
What's happening this week:
[p align="start"]We will be revealing the Month Road Ahead this afternoon! You won't want to miss this...In Case You Missed It:
Last week we shared the ongoing work to improve Gielinor's Goblins, courtesy of Mod Wov's dedication to them. Check it out here!
We also shared a preview of our upcoming Mid-Game Rebalance. You can read that here. Look out for it's release date being announced this afternoon!
JMod Replies on discussions worth highlighting:
[p align="start"]Mod Pigeon on that Herby Weby bug[p align="start"]Mod Pigeon on our boi the Jad Pet[p align="start"]Mod Wov on Cave Gobbos[p align="start"]Mod Wov on more bendy noses[p align="start"]Mod Wov on GWD1 gobbos[p align="start"]Mod Pigeon on animations/override durations.[p align="start"]Mod Anvil on the Goblin Notifications[p align="start"]Mod Fable on support for API on mobile[p align="start"]Mod Iago on bug report processingNew Summer Event - Sunlight Sands
[p align="start"]Sun, sea, and sand! As temperatures rise across Gielinor, there's no better time to escape and enjoy a well-earned beachside getaway.

[p align="start"]Once you arrive, you'll be able to build sandcastles, fire up the BBQ, fish in rock pools, hook ducks, harvest coconuts from palm trees, flex your pecs, and put your aim to the test at the coconut shy. Each activity offers XP in a variety of skills, giving you plenty of ways to relax while making progress.

The Beach's Legacy
[p align="start"]Themed seasonal events have long been part of the fabric of Gielinor, adding a different flavour of content throughout the year. They serve as social hubs, offer a chance to unwind, and provide enjoyable drop-in experiences for all kinds of players and the Beach has always been no exception.[p align="start"]As we continue our work to improve the game and strengthen the integrity of Gielinor, we've been evolving our seasonal events to reduce dailyscape, streamline their mechanics, and make rewards more accessible. As part of that effort, we've reimagined the Beach as Sunlight Sands. While the setting may have changed, the spirit of the event remains the same: a place to relax, socialise, and enjoy a variety of fun, rewarding activities during the summer season.[p align="start"]To this end, there are a few features from the Beach that will not be making a return.The Dungeoneering hole has been filled and is no longer available. While the accessibility of easy, AFK Dungeoneering experience was something some players enjoyed, we recently Remastered Dungeoneering and feel this is the right time to retire this activity.
The Temperature Gauge, Heatwaves, Icecreams, Happy Hours, and similar systems have also been removed, and XP gains from activities have been rebalanced accordingly. Originally, one of the features of the Beach was offering higher XP rates than other events, balanced by the Temperature Gauge limiting how long you could participate efficiently. However, this design ultimately encouraged daily min-maxing. As a result, we’ve removed these mechanics so you can now spend as much time as you like at Sunlight Sands gathering currency and progressing at your own pace.
Icecreams remain available purely for earning the associated title.
Several Beach cocktails have also been removed. Previously, some of these provided XP boosts that led to a sense of mandatory upkeep rather than fun gameplay. To improve the overall experience, we’ve streamlined this system.
You will still be able to acquire the “Fisherman’s Friend”, “George’s Peach Delight”, “Palmer Farmer”, and “Ugly Duckling” cocktails, as these provide boosts to event activities and feel more integrated into the updated design.
Sandy Clues were another daily mechanic and have not made a return for this event.
Merch Update - Last Chance to preorder the latest plushies!
[p align="start"]Some of Gielinor’s most iconic bosses have traded combat for cuddles! From the fiery depths with TzTok-Jad, to the tunnels beneath Falador with the Giant Mole, even the Guardian of the River of Souls can't resist escaping her post to join your collection.

https://www.makeship.com/shop/creator/runescape
[p align="start"] to get yours now!Patch Notes
Player Avatar
A variety of animations have had blinks added! This addition should help break-up the "dead stare" that has been more noticeable since the improved eyes on the player avatar.
Fixed an issue where a number of NPCs within Senntisten church had broken or invisible heads following the Avatar Rework update.
Fixed a gap in the model for the Goebie Warpaint Top (All Colours)
Skin clipping has been fixed on Hallowed Hood and Unhallowed Hood
The chathead eyes for Malevolent Helm (Soul) / (Ice) / (Aurora) now glow as intended
Fixed a gap with the degraded version of the Grifolic Poncho
General
An additional 4 preset slots in the Wardrobe have been added for all your FashionScape desires!
Fixed an issue where no SFX would play when using the Occult loot beam override.
Fixed an issue with the skill banners inside the Max Guild in Prifddinas where they had a transparent space around the skill icons.
Updated the 'Remote Totem Charging Point' to be displayed as 'Remote Totem Access Point' on the Anachronia base camp management UI.
The 'Chaos of Corruption' soundtrack now correctly unlocks while fighting Seiryu (ow, my ears).
The black crystals destroyed while fighting Seiryu no longer drop bones.
Fixed an issue where part of the bridge near the waterwheel was missing collision in the Blooming Burrow.
Fixed an issue where players could clip through environment pieces near the Twin Furies arena entrance in GWD2.
Removed a couple of force-walk tiles in the Mos Le'Harmless jungle area that were unintentionally present.
Fixed an issue with one of the dragon heads mounted on the wall in the Yanilla pub where it would clip through the ceiling to the first floor.
The sink located in Anachronia Dinosaur Farm is no longer interactable.
Fixed an issue that caused the "All Mine" achievement completion message to appear again while mining rocks.
Fixed an issue where the right-side of the 'Gate of Goshima' wall was removed if the 'remove roofs' option was set to 'always'.
Fixed a typo in Sandy the crab's post-quest dialogue.
Fixed an issue that caused the Dungeoneering broadcast to not appear properly when the Ring of Kinship interface was opened.
Engine
Fixed tree leaf and plant fade-in when moving around the world.
Fixed an issue where tri-planar mapping rendered incorrectly.
Fixed an issue where the "Quietest World" button could recommend worlds with a different language setting
