Experimental 1.0.17925
Changes
Make remaining loop type behavior instructions match others, to clear an output argument if not looping once, otherwise keep the last result ('Loop Units (Range)', 'Loop Research', 'Loop Research Unlocks', 'Loop Research Ingredients', 'Loop Recipe Ingredients', 'Loop Repair Ingredients', 'Loop Signal', 'Loop Nearby Resources')
Allow inventory instructions ('Count Slots', 'Loop Inventory Slots', 'Inventory Total') to be used on dropped items and lootable explorables
Fixes
Fix numerical comparison used by behavior instructions 'Switch' and 'Loop Signal' to always treat infinite as a number larger than anything else
Fix behavior instruction 'Unequip Component' to not allow unequipping of integrated components
Fix behavior instruction 'Is Equipped' to not log a Lua error when getting passed a wrong value that doesn't specify a component identifier
Reminder that Experimental is exactly that, back up your saves!
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