Hello,
a first batch of defects has been fixed for beta (experimental branch).
1.1.4
Secret Attack on crises (e.g. Centipedes) should no longer crash game when no secrets owned
Stonehenge worlds now use quicker Stonehenge charging (1m) and have a scaling objectives to make them easier to complete early on. Campaign stonehenge slow charge remains unchanged (3m)
Ascensions can no longer be purchased without revealing them
Map edit actions now correctly check remaining amount preventing going into negative amounts. This doesnt kick in retrospectively so enjoy whatever you managed to exploit for a while :)
Adventure mode has no limit on perseverance traits (like those from Final Tech). Note that adventure mode perseverance traits gained in a Chaos world are wiped on Chaos world collapse. Further testing will be done since I suspect there will be more corner cases that behave wrong.
Holding Shift now allows quick buy of ascension upgrades and previewing cost.
Final technology now reveals the entire map (should work on existing saves as well). This a workaround for scenarios where objectives spawn on isolated islands (which prevent exploration)
Activation of Chaos world spawning ('Into Chaos' dialog) should now trigger correctly also after completing first Atlas wonder.
Fixed a few crash defects caused by various corner case scenarios.
Cheers,
Ondrej