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Break the Path | Balancing, QoL & Stability Patch 0.9.3

Windblown · Community Announcements · April 28, 2026

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Hey Leapers!

Thanks for all the feedback and support since last week’s update. (And a quick shout-out to those leaving personal messages in the in-game reports—yes, we definitely see those!)

We’ve spent the last few weeks digging through your new expedition data and comments to figure out what needed immediate fixing and what just needed to feel better. Here is what’s changing in 0.9.3:

Lost Archipelago & World Balance

The layout of the Lost Archipelago wasn't quite where we wanted it to be. We’ve rewritten the generation algorithm: - The Centerpiece: Islands now generate around the Broken Town Hall. This should make it feel more like… home?! - Global Balancing: We’ve tuned the placement and balancing of encounters across all biomes, not just the Archipelago, to make the overall difficulty and loot curve feel more consistent.

Community Fixes

We saw these requested a lot, so we’ve pulled them into this patch (thanks for the suggestions!): - Trial Chests: Now contain Gift Amplifiers. - Accelerated Payments: These should feel much snappier now. - Map Pause: Opening the map now actually pauses the game. No more getting hit while checking your location. - Steam Deck: We’ve enabled Volumetric Clouds by default. It looks better and the Deck handles it well.

What’s Next?

We’re currently reworking the generation layouts for the Sanctuary, Rat Village, and Incubator. Expect those in upcoming regular patches. We’re also working on some bigger stuff in the background that we aren't quite ready to show yet.

Join the Discord

If you have more feedback or run into bugs, let us know on by joining our Discord. Thank you for all of your awesome feedback and for sticking with us, — Bidju & everyone at MT

Patchnotes

Note: ⭐️ indicates changes inspired by community feedback!

Balancing

QoL

Bugfixes

Optimization

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