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Castle Update Out Now!!

Seablip · Community Announcements · December 12, 2025

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Ahoy everyone! At last, the new Castle update is now out! Thank you for all the feedback from the Unstable version. I am excited to hear what you all think. This new update brings along a lot of new content, but also a massive change in balance, hopefully giving a better experience for everyone. I will follow up closely for any feedback on this new update and start working on the next major one. I will also give you an update on the roadmap soon with more info on how we are closing in on the 1.0 release.

This new expansion brings more than 139 castle parts, companion crewmates, and reimagined enemy balance to Seablip.

New random layout generator for enemies! The enemy is rebalanced and adapts to player progress (both ship and castle). They have more variation in equipment layout, and each faction now has 1 or more unique weapons that only they can use (ofc the player can too) —smarter enemies with new AI priority balance changes.

Turtle Cannon is a new legendary cannon. It is super slow, but it does devastating damage. A weapon commonly used by Goblins. This is one of several new equipment added to the game. Some old equipment also has some changes in behaviour. Healing room now heals a lot more, but has a slower speed.

Choose one pirate companion who will follow you on land adventures and assist you on your home island. In the future, the companion will help fight against land enemies!

You can now level up every sailor (including the player) to level 20. Crew skills are now learned on levels 5 and 10. Enemies now also utilize skill points much more smartly. Each faction has its own focus on skill points and offers different challenges in battle.

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