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DIRECTOR'S CUT Update Available Now!

CONSCRIPT: Director’s Cut · Community Announcements · December 04, 2025

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DIRECTOR'S CUT UPDATE DEVLOG


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Soldiers, it has been a while! I hope you’ve all been well.

I’ve spent a lot of time since release closely monitoring feedback from reviews and have been working on a massive QOL & Accessibility expansion update for CONSCRIPT over the past year.  

I originally wanted to get another patch out closer to launch, but it just kept getting bigger and bigger so I decided to just roll it all into one huge update. There were a lot of other roadblocks that were totally out of my control that also pushed the release timeline back. But we're here now.

Full patch notes can be found here, so the purpose of this post is to give a broad overview. The main goal with this update was to iron out as many of the common criticisms in a way that I felt didn’t mess with the original flow or spirit of the game. 

Reading through a lot of the negative reviews, it seems there were a lot of smaller issues with the base game that compounded over the 12 hour runtime, leading to frustration for many players. Hopefully all these small changes and time-saves add up to reduce down-time and increase the overall pace of progress.

In the spirit of classic survival horror, I’ve titled this update the “Director’s Cut” update. I’d consider this to be the version of the game I’d have released if I had a bit more time to playtest the game thoroughly myself before launch with no pressure and stress.

Please note: this update is compatible with older save files, but for an optimal bug-free experience it’s recommended you start a fresh playthrough.  It is also not advised that you use a new v2.0 save file on a v1.0 un-updated version of the game.

Part 1: New harder difficulty options 

This update includes some brand new difficulty options to enjoy (or suffer through).

Part 2: New items & unlockables

Included in this update are some new items available in both the regular game and also in NewGame+ as rewards for completing the game. Some of these were beta items that didn’t make the cut for v1.0, others are totally new.

Part 3: Addressing common criticisms

Criticism: “Too much backtracking & inventory management, even by classic survival horror standards”

Criticism: “Combat lacks depth and often feels like ‘Benny Hill’ with too much running around”


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Criticism: “Secret ending is too obtuse and missable”

Criticism: “Too many cigarettes in the late game with nothing to spend on”

Criticism: “Too hard to keep track of what items you’ve left in a room”

Criticism: “Chapter 3…”

Criticism: “Records screen is barebones and doesn't provide enough info on previous playthroughs...”

I’ve only touched on a small portion of the changes made. Read the full patch notes below for a more in depth breakdown of the changes:

Other miscellaneous improvements & additions:

Part 4: New achievements

8 new achievements have been added to the game for you to complete!

FULL PATCH NOTES AVAILABLE HERE!

Legacy Steam Branch

For those who want to go back and play the original Steam release, or continue their current playthroughs uninterrupted—I’ve implemented a Steam beta branch for you to revert your game version.

To access this branch, right-click on CONSCRIPT in your Steam library and then click on “Properties.”

Then, from the “Properties” menu, click on the “Betas” tab.

From there, you can select the Legacy version from the drop-down menu to install the original 1.0 version of CONSCRIPT.

Note: v2.0 save files will be incompatible with v1.0 of CONSCRIPT.

However, v1.0 save files are backwards compatible with v2.0—although it is still recommended you start a fresh save file for an optimal bug-free & balanced experience.

Thank You!

This will be the last major update for CONSCRIPT. Despite my best efforts, I was not able to secure the funding to develop a DLC expansion. For me to create fully-fledged new content, it’d have to be quite reduced in scope, which is something I’m not willing to do. CONSCRIPT is a very personal project for me, and so I don’t really want to add to the universe if I can’t give it everything it deserves.

However, I am really happy with this Director’s Cut update, and I think it’s a really good final form to leave the game in. At this point, I’m not really sure if I’ll ever return to the world of CONSCRIPT—time will tell. But thank you to everyone who took the time to play the game, it means a lot.

Steam Reviews

If you played the game and had hangups with any of these issues and left a negative Steam review for the game, it’d be greatly appreciated (if you have the time) if you could check out the new update and reconsider your review! If you play the update and still don’t like the game, that’s fair too, of course.

For those who had issues with the pacing of the game, I'm positive you'll find many improvements here.

Getting the total Steam review score back to Overwhelmingly Positive would be a dream come true for me and would greatly help my future projects.

And for those who took the time to leave a positive review, thank you!

What's Next?

I've started pre-production on my next title, but I won't be ready to show any actual gameplay for a while.

In the spirit of PROJECT ABEL (true fans will remember...) I've given it the temporary title of PROJECT CAIN.

It is not CONSCRIPT II unfortunately, but I think fans of CONSCRIPT will find a lot to appreciate in it.

You can follow me on X/Twitter here for future development updates.

Or you can signup for future updates via email on my newsletter signup on my website here.

And be sure to follow the Catchweight Studio developer page on Steam too!

That's all for now.

Thank you for your valiant effort during this war to end all wars.

Until next time, soldiers.

Jordan

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