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Update 1.2.1: UI Improvements & Better Performance

Battle Worlds: Kronos · Community Announcements · February 20, 2014

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Improved, scalable UI



We've updated our UI system. The biggest feature is a new option in the settings that allows you to scale the UI up to 200% of its normal size. So if you're using a very high resolution or you want to play on your television you should be fine now.

Other improvements include:


Let us know if everything works!

Better Performance



We had some performance issues on OpenGL Systems (Mac & Linux). We tweaked a couple of things and the performance should be noticeably better on all systems, but especially on Mac and Linux.



On our low specs Mac test system the performance went up from ~15-20 fps to 30-40 fps in Medium quality. Depending on your system your experience may differ. Please let us know how the performance changed.

Many small things & Bug fixes


  • AI for air raid defense turrets and guard towers fixed
  • Fixed tooltip hide/unhide units
  • The unit info now shows the amount of mines a unit carries
  • Buildings no longer hinder movement
  • Now units turn their turrets when attacking (where applicable)
  • The "Next Unit" and "Sleep" Buttons no longer open the transporter screen
  • Fixed a bug when a mine was deployed next to a hidden unit
  • Fixed a bug where hidden units had been visible for the enemy while they were moving
  • Fixed a bug when loading savegames from the main menu
  • Loca updates for it, fr, es, rus

    Changelog: http://forum.kingart-games.com/index.php/topic,13446.0.html
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