General
- Significantly improved sever region performance and stability
- Improved city and dungeon generation performance
- Improved pathfinding accuracy and performance
- Fixed an issue where the game would crash while players moved away from each other across regions
- Fixed an issue where the game would freeze at a loading screen if there was a port conflict while setting up a single-player world
- Fixed an issue where the game would freeze at a loading screen if the player exited character creation and joined a world
- Fixed an issue where the game would freeze at a loading screen when the system hostname contained special characters
- Fixed an issue where purchasing an equippable item would desync the game
Balance
- Added a leveling system for non-player characters
- Smoothed world level between all cities and points of interest
- Dungeons now scale to and beyond world level when entered
- Leaving the underworld now fully restores the player character’s health
- Increased health for all playable classes by around 50%
- Increased base Nether resource regeneration to 5 per second
Multiplayer
- Friends List
- Friends list is now functional.
- Added support for only Steam friends. All Steam friends that are online and in your world will be displayed on this list.
- Added small compass to each friend that displays position relative to your location
- Added teleport button with 30-second reuse time that will take you to your friend in the overworld. If either party is in the underworld, teleport will fail.
- Friends list is now functional.
Classes
- Necromancer
- Added passive Nether resource regeneration
- Plague
- Plague now deals 4/7/10/12/15 area-of-effect disease damage over time
- Plague now deals 4/7/10/12/15 area-of-effect disease damage over time
- Rot
- Rot now deals 5/10/15/20/25 single-target disease damage over time
- Rot now deals 5/10/15/20/25 single-target disease damage over time
- Added passive Nether resource regeneration
- Paladin
- Holy Weapon
- Fixed an issue where switching weapons would cancel the effect
- Fixed an issue where switching weapons would cancel the effect
- Lay On Hands
- Fixed an issue where the ability could not affect the player character in the underworld and after exiting the underworld
- Fixed an issue where the ability could not affect the player character in the underworld and after exiting the underworld
- Holy Weapon
- Ranger
- Spread Shot
- Increased the range on ranks 2-5.
- Decreased the cooldown on ranks 2-5 from 10 seconds to 8 seconds.
- Increased the range on ranks 2-5.
- Volley
- Increased reuse time to 10 seconds
- Fixed an issue where the ability was not consuming ammo
- Changed ranks 2-5 from single target abilities to area of effect.
- Increased reuse time to 10 seconds
- Spread Shot
- Shaman
- Hymn of the Elders
- Removed an errant requirement from the ability
- Removed an errant requirement from the ability
- Soothe
- Fixed an issue where the ability was not healing over time
- Fixed an issue where the ability was not healing over time
- Hymn of the Elders
- Swashbuckler
- Blade Dance
- Added visual effects
- Fixed an issue where the critical hit chance modifier was not applying properly
- Added visual effects
- Dervish
- Dervish now deals 15/25/35/50/75 damage per second
- Fixed an issue where the ability would not deal damage to nearby targets
- Dervish now deals 15/25/35/50/75 damage per second
- Double Strike
- Double Strike now deals 125/150/175/200/225% weapon damage
- Double Strike now deals 125/150/175/200/225% weapon damage
- Hamstring Slash
- Hamstring Slash now deals 115/125/135/150/175% weapon damage
- Hamstring Slash now deals 115/125/135/150/175% weapon damage
- Blade Dance
- Wizard
- Lightning
- Lightning is now an area-of-effect ability (was single target)
- Lightning can now strike up to four targets
- Increased cooldown to 8 seconds at all ranks
- Lightning is now an area-of-effect ability (was single target)
- Zap
- Removed the wand requirement
- Removed the wand requirement
- Lightning
Navigation
- Added a new procedurally generated roads and trails system
- Currently connects towns, dungeons, and points of interest
- Features variety of road and trail markers
- Currently connects towns, dungeons, and points of interest
- Fixed an issue where Ithgald and Uthar players were not starting in the correct biomes
Points of Interest - General
- Added a new point of interest encounter system with minibosses
- Fixed an issue where points of interest could appear in same geotiles as cities
Points of Interest - Locations
- Arcane Obelisk
- Added a new Sentinels encounter to the point of interest
- Added a new Sentinels encounter to the point of interest
- Fairy Glen
- Added new art for the point of interest
- Added a new Elder Treant encounter to the point of interest
- Added new art for the point of interest
- Vampire Castle
- Added a new Vampire Lord encounter to the point of interest
- Added a new Vampire Lord encounter to the point of interest
Encounters - General
- Added a new dungeon boss and miniboss encounter system
- Added epic loot to bosses and minibosses
- Set bosses and minibosses to equip their loot
- Added epic loot to bosses and minibosses
- Added a new system where humanoids now build campfires and sleep at night
- Increased global diversity of population centers within biome preferences
- Improved influence of non-player civilizations on wilderness encounters
- Fixed several issues where some creatures would attack campfires and containers
Encounters - Classes
- Priests
- Temporarily removed from encounters
- Temporarily removed from encounters
- Wizards
- Fixed an issue where the NPCs would cast Firewall ability too often
- Fixed placement of NPC wizard’s Firewall
- Fixed an issue where the NPCs would cast Firewall ability too often
Encounters - Creatures
- Bats
- Added creature to own faction
- Fixed an issue where shadows did not match creature shape
- Added creature to own faction
- Bears
- Fixed an issue where bears were not spawning correctly
- Fixed an issue where bears were not spawning correctly
- Dire Wolves
- Added Tough Leathery Skin loot
- Improved shadows attached to creature
- Fixed an issue where glowing eyes on Dire Wolves would not turn off on death
- Added Tough Leathery Skin loot
- Gnolls
- Increased global encounter distribution range
- Decreased melee damage multiplier by 20%
- Increased global encounter distribution range
- Goblins
- Increased global encounter distribution range
- Decreased melee damage multiplier by 20%
- Decreased the minimum and maximum damage on Goblin Clubs
- Increased global encounter distribution range
- Goblin King
- Increased encounter difficulty to Miniboss
- Increased encounter difficulty to Miniboss
- Orcs
- Increased global encounter distribution range
- Decreased melee damage multiplier by 20%
- Increased global encounter distribution range
- Rats
- Fixed an issue where shadows did not match creature shape
- Fixed an issue where shadows did not match creature shape
- Scorpions
- Added sound effects
- Fixed an issue where Scorpions were hostile toward Scorpion Hatchlings
- Added sound effects
- Skeleton King
- Added the encounter to the end of dungeons
- Increased encounter difficulty to Miniboss
- Added the encounter to the end of dungeons
- Varloosh
- Set biome preferences to Rocky and Snowy Mountain
- Set biome preferences to Rocky and Snowy Mountain
- Wolves
- Added crafting loot
- Added creature to own faction
- Improved flanking behavior
- Reduced Bite ability damage by 20%
- Reduced the number of footstep sound effects
- Added crafting loot
- Zombies
- Improved death sound effects
- Improved death sound effects
Items
- Added a large variety of rare piercings that boost attributes
- Rebalanced torches to have a 10% chance to set targets alight, instead of a 100% chance to cause fear and damage over time
- Temporarily removed eye patches from non-human races
- Temporarily removed jewelry from non-human races
Visuals
- Added a unique visual effect to critical hits
- Improved the torch visual effects
- Fixed an issue where weapon effects would be disabled after initial attack
- Fixed an issue where weapon effects would be disabled permanently after switching between melee and ranged weapons
- Fixed an issue where ranged weapon effects were not using the correct slot
User Interface
- World Selection
- Added new delete world button to world row on the world selection menu
- Added new world deletion prompt with red confirmation button
- Fixed an issue where the max font size of the world description was too large
- Added new delete world button to world row on the world selection menu
- Recorded History
- Fixed an issue where the player could return to the world creation screen using the Back button on the recorded history screen
- Fixed an issue where the player could return to the world creation screen using the Back button on the recorded history screen
- Character Creation
- Fixed an issue where the character name was no longer randomly generated
- Fixed an issue where clicking the Next Character button would generate three characters
- Fixed an issue where the character name would become NoNameSpecified after clicking the Previous Character button
- Fixed an issue where hovering the mouse cursor over a projectile on the character creation screen would not display the associated tooltip
- Fixed an issue where the character name was no longer randomly generated
- HUD
- Added new art and layout for the day-night cycle indicator
- Increased the floating text size for damage dealt and received
- Increased the floating text size for experience and coin rewards
- Fixed an issue where the nameplate did not correctly reset buff icons when switching targets
- Fixed an issue where effect icons could scale incorrectly
- Added new art and layout for the day-night cycle indicator
- Character Statistics
- Added a new Statistics window that can be found to the top left of the paper doll
- Added a new Statistics window that can be found to the top left of the paper doll
- General Inventory
- Fixed an issue where general inventory slots did not update correctly when a bag was unequipped
- Fixed an issue where general inventory slots did not update correctly when a bag was unequipped
- Crafting
- Fixed an issue where crafting progress was not interrupted when switching recipes
- Fixed an issue where crafting progress was not interrupted when closing the crafting window
- Fixed an issue where recipes were identifying equipped items as components
- Fixed an issue where crafting progress was not interrupted when switching recipes
- Merchant
- Added sell button
- Fixed an issue where tooltips would break when the window was closed
- Fixed an issue where item names were not displayed correctly
- Added sell button
- Tooltips
- Fixed an issue where stats would disappear from item tooltips in some situations
- Fixed an issue where stats would disappear from item tooltips in some situations
Text
- Added new combat dialogue lines
- Fixed an issue where Ithgald and Uthar race descriptions were switched
- Fixed an issue where Ithgald town names and descriptions were not correctly assigned
- Fixed an issue where the Vampire Castle point of interest name was labeled incorrectly