⚜ SteamCozy

Home / News / Punch Planet - Early Access

Punch Planet - Version 0.8.0

Punch Planet - Early Access · Community Announcements · March 18, 2024

Read the original on Steam ↗

Version 0.8.0 is now released!




▶ Watch on YouTube


This major patch brings a full reworking to the menus and interfaces of the game, full reworking to the online and lobby system, a cinematic intro, a new juggle system and other gameplay updates, trial mode, and performance and quality of life improvements!

Read the full detail changelog here


General


The whole game has been completely reworked from the ground up bringing new menus, interfaces, and a much stronger foundation for adding future features.

Cinematic

Added the intro cinematic to the actual game.


▶ Watch on YouTube


Engine - Unity

Updated Unity to a much more modern version, allowing us a lot of development quality of life improvements including better workflow and performance. No longer supports Direct-X 9 (removed by Unity) but now supports Vulkan (if having performance issues please try this).

Online Lobbies

Completely reworked how online functions, switching away from the third party matchmaking we used before and using a fully steam integrated approach. Lobbies now support multiple stations (so different groups of people can play each other in the same lobby), training mode while you wait (and all the features it has), multi game matches (ft1, ft2, ft3, etc), and much better privacy and invitation options.


Trial Mode

Added trial modes for all characters, each with 20 official trials that should help teach how to play them a bit and give players something to do. Trials range from easy, moderate, hard, and golden (which can require strict timing).


There is also support for custom trials that can be shared with other players, record your own combos on the fly and save them as a trial.

Menu Update

All menus in the game have been re-made from the ground up for a much more functional and flexible foundation for adding more options. Should feel much smoother, snappier, and look much better than before.


Controls Menu - Greatly improved controls menu for selecting which controller controls which player, and how to map those controllers.


Move List - Updated move list to use the same art as trials / move display ui.


Character Select - Smoother and sleeker.

Gameplay UI Update

Fully reworked the gameplay user interface, inlcuing health bars, meter bars, combo ui, input display, and frame advantage display.




Juggle System

Simplified how the juggle system works, no longer requiring a juggle value needed for a hit to land and allowing for more opportunities to end combos with different moves.

Previously, if a move was allowed to land against a juggled opponent, they would need more juggle value than the move required, and if it did hit would remove that amount (or sometimes more for balance reasons). If the opponent was already hit too much, the move would just whiff and no hit would happen, requiring the player to know a lot about what moves work for what combos.

In the new method, we've removed the requirement value and standardized the remove value. Now when a move is used against a juggled opponent, it will always hit and subtract the remove value from them. If that hit reduces their juggle value past zero, it will put them into an unhittable reset juggle until they hit the ground.

With this in mind, many characters' normals have been improved to allow followups when used in a juggle combo, creating a lot of new opportunities for different enders that wouldn't previously be possible.

Golden Hits

Increased the hit stun bonus for golden hits from 1 to 2, should allow for even more combos than before.

Input - HP + HK Macro

Added input macro for HP + HK.

DTC

Now increases juggle value by 1. When using DTC in a juggle combo, will now increase the followup opportunities by giving an additional juggle point.

JTC

Regular version no longer gives a juggle point. Dash version now gives 1 juggle point instead of 2 (most combos that need the +2 are unaffected since DTC now gives +1).

Dash Forward

Increased momentum distance, moves further and improves followup combos.

Movement

Can no longer cross under opponents in the corner, should make it easier to do corner combos without worrying about going under in some cases. Also makes it easier on defense because it removes the corner mixup.

Collision Boxes

Slightly increased the widths of all collision boxes, characters should feel a little bit more wide.

[h2[Push Back FramesSlightly adjusted the amount of frames characters are pushed back when hit, takes a little bit longer to come to a stop.

Battle Camera

Camera got changed a bit, I forget how.

Damage

Adjusted combo damage scaling, falls off slightly sooner but clamps at a higher amount (10% -> 15%).

Meter

Adjusted combo meter scaling, stops at 60% instead of 50%.


Roy



Cid



Tyara



Dog



Agent G



Maxx



ARN-01D



Gat


Read the full detail changelog here.

What's Next

There's still a lot left to do before full release and we will continue to march towards that goal. The next things we are focusing on in no particular order:

Thank you so much everyone for your patience getting this release out, I know it's been a long time coming but it has really been a substantial undertaking. Appreciate everyone who helped beta test the new hotness branch. Future updates should be more common, thanks again for your support.
Punch Planet - Early Access MORE ON STEAMCOZYPunch Planet - Early Access 93.7% positive · 191 reviews Price tracking · player charts · similar games →