Read the original on Steam ↗We're releasing a very small patch today, focused mostly on code cleanup, few UI fixes, supershorty reload animation changes and other bugfixes as usual. Full details below:
Fixed weapons never calling the "OnPlayerUse" output.
Events
Added the ability to force disable an event by setting it's CVAR override to a negative value.
Optimized the system in general.
General
Code optimizations in several places.
User Interface
Fixed radio menus always disappearing after 5 seconds (note: the fix is applied only for radio menus created by Angelscript. SourceMod will use it's internal "workaround" to keep the menus displayed more than 5 seconds).
Fixed the annoying "Loading..." dialog taking the entire screen (rare on Windows, frequently on Linux).
Fixed uncloseable radio menus created by Angelscript.
Weapons
[Super Shorty] Changed the starting reload sequence to insert a buckshot straight away.