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Update v1.0.2-beta: Performance, Balancing and more!
Read the original on Steam ↗- Reworked weapon collision code for slightly more performance.
- Reworked desert for more performance after minute 20.
- Added option to hide damage numbers.
Balancing
- Made enemies in hardcore difficulty (4 skulls) slower in grasslands, crypts, badlands, desert.
- Imp relic now costs only 25hp instead of 35hp.
Bugfixes
- Ingame achievements for the ultimate mage had wrong titles.
- One tile didn't have a texture in Cavern map.
- Fixed gold getting stuck below feet of the character.
- Ring of Regeneration + Holy Grail is now available for all characters.
- Fixed scaling of bats at the cavern boss.
Other
- Made the color of selections in the main menu consistent (yellow).
- Cavern boss now moves slowly and spawns little versions of himself.
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