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Patch Notes - 3.2.0 - April 19th

The Cycle: Frontier · Community Announcements · April 19, 2023

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Hello Prospectors!

Community Team here once again to drop a virtual pile of papers on that corner of the internet to make up a little something we call Patch Notes. Yes, this first sentence was unnecessarily complicated and we won't even apologize for it.

This time, we'll be talking about Tharis Island, your feedback on MK II weapons, as well as some other changes that should push us in the right direction as we continue to navigate throughout Season 3. We've also got a hefty list of bug fixes for visual issues, localization issues, and a whole lot more. Come check out all we have in store for this patch!

Changes


Tharis Island


Grab your favorite space hammer and get ready for some space forging, 'cause the gates of Tharis Island are now open again! Notice how every word can sound more sci-fi when you just put "space" before them?

This map can be accessed after progressing through faction quests, and contains a very powerful tool known as the Alien Forge, which allows players to apply perks to their gear to make them stronger. Think of it as a crafting station within the map, so make sure to keep a fresh pair of eyes on the back of your head, as you never know who or what may be lurking around the corner.

As far as changes goes, we did some minor tuning to the creature spawning on Tharis - do take the time to share your thoughts with us after roaming the area to tell us how it feels now. Overall though, the bulk of the changes applied to Tharis are about the Alien Forge. We spent a lot of time reading our player feedback on this topic, and we do think we're ready to turn the forge back on and see what happens!

With that in mind, let's dive into the highlights of our Forge changes.

Alien Forge:

Badum's Final Questline


Our favorite (and only) bartender has been keeping busy since the start of the season and is now ready to offer some juicy opportunities to the more hardened of his protégés. In other words, Badum now offers a new questline specially tailored for end-game players!



These quests will require a good amount of grinding, but lemme tell you, the rewards will be worth it! By completing Badum's final quest, you will gain access to the Fortuna's Favored area, the most exclusive part of Prospect Station. Additionally, you'll be rewarded with a nice Karambit skin and the Tempest Prospector archetype, some of our favorite skins in the game if we're completely honest!



Enjoy the grind, Prospectors. We're interested to see who completes Badum's quest first. Sure, it's not a race, but it can be one if you want it to.

Crescent Falls


We've heard your thoughts on Crescent Falls feeling a liiiiiittle too crowded and have applied some changes as a response. Feel free to drop on that second and check how it feels, we're very interested in hearing your new thoughts!

For the future we would like to tune the different values of the map separately for solo, duo and trio squads. For instance, we're aware 21 solo players behave differently on a map than 7 teams of 3. This however was not possible for the moment, but this doesn't mean further changes won't happen in the future. We will check our data to keep adjusting our numbers if we see a need for that.

"No Drop" Items


We are currently exploring a new solution to combat trading by marking items as "No Drop" items. We will be testing this out on Scrips for the moment, meaning those can no longer be dropped on the ground and given to another player.

Weapon Changes


Because we are still early in the season and the meta is still solidifying, we've gone through several smaller adjustments to weapons that have been deemed a bit problematic by the community. We will of course continue monitoring weapon balance after these changes, and you can expect more adjustments to pop up in upcoming patches. These changes are quite conservative for now, as we want to take a closer look at each weapon and see how they perform in their intended role, based on our usual feedback and data.

Those balancing passes will also include armor, as we're getting ready to tweak their stats and durability. After all, we're still looking at implementing armor degradation as a new game mechanics in the near future.

Damage Changes:
Headshot Multiplier Changes:
Looting Experience Changes:

New Prospectors





Our Prospector roster is expanding a bit as two newcomers are making their appearance for Season 3, ready to jump straight into the heart of the action. Everyone, please give a warm welcome to Artillery and to the Jungle Bandit!

These are some of the nicest folks you will encounter in your adventures. Just... don't ever turn your back on them if you can help it. For, uh, y'know, reasons.

Miscellaneous


Before diving in the meat of the matter, we'd like to start with a quick clarification that left several of our players confused in a previous notice. To keep things simple, please note that matchmaking algorithms based on gear score values are only used for Bright Sands. In other words, gear score is irrelevant for both Crescent Falls and Tharis Island.

While drops in TC:F are meant to be somewhat uncertain, we definitely understand how frustrating it can be to constantly die due to an total imbalance in weaponry before you have a chance to react. To combat this, but still maintain some sense of tension and uncertainty about what you might encounter during any given drop, we will be implementing a form of gear score in combination with a Kills/Deaths ratio when determining a player's Matchmaking Rating calculations. This doesn't mean that you will only see players wearing the same gear as yours in a match, that would limit the nice feeling of overcoming unlikely odds, but it will help keep players more fairly matched and make it less likely that new players will be constantly overpowered while they are learning the ropes.

We are keeping a close eye on the matter and might adjust the systems as we see fit going forward.

Bugfixes



Known Issues & Things We Are Working On™


While some of these issues might take a bit longer, we are still investigating and aim to find fixes for our next planned patch.


As usual, don't forget to join us on Discord (https://discord.com/invite/thecycle) and our Reddit (https://www.reddit.com/r/TheCycleFrontier/) and make sure to follow us on Twitter (https://twitter.com/TheCycleGame)

Don't forget: Fortuna Favors the bold!
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