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Patch v1.0.5 Big Update
Read the original on Steam ↗- Added new timing system
- Added a new object management system
- Added a system for optimizing objects on the game scene
- Added information about the item in the store: icon, price, description
- Added calculation of the maximum possible amount of goods when buying
- Added order list of each individual customer
- Added new mechanics of transferring items to the merchant, both individually and all at once
- Added dirt on tables from visitors
- Traders at the start of each day collect $40 of their previous business day's fee
- Added the ability to get an achievement from an early status, but for this you need to be careful and enter the correct combination
- Added several combinations with different effects
Changes in mechanics:
- Removed air temperature
- Removed the binding of food spoilage rate to the current temperature in the game
- Increased in-game day time from 15 minutes to 20
- Increased the waiting time for orders by units
- Removed items dropping from hands when trying to put them in a full fridge
- Inventory expanded to 20 slots
- Added notification that the refrigerator is full
- The system for choosing the quantity of goods when buying has been redesigned
- Sausages no longer have a burnt status
- Hot dog buns, ready kebab, cutlets no longer disappear when burned, but remain a burnt object that can be used
- The user will be dissatisfied with the quality of service if you give him burnt food
- Daily profit now shows the daily income of both the employee and yours at the current point
- Now hired employees automatically open their outlet
- Now the user pays for the received goods even if the outlet was closed or the waiting time expired
- You can now name your game save
- Completely redesigned tutorial system
Bugs fixed:
- Fixed bug with negative timing of clients on chairs
- Fixed a bug where a chair would save all modifiers for a given point when it was moved
- Fixed bug with shelves. Clients will bypass them
- Fixed a bug with buying certificates ahead of time
- Fixed a bug where weekly payments were not made after 91 days
- Fixed a bug with the ability to set prices for goods that do not have a certificate
- Fixed a bug with the ability to sell goods for which there is no certificate
- Fixed a bug where the outlet did not change its name
- Fixed a bug where spoiled kebab meat was not removed
- Fixed bug with french fries basket when interacting with fries storage
- Fixed a bug where the top of the burger didn't want to cover the finished burger
- Fixed a bug where the last piece of pizza remained raw
- Fixed a bug that caused users to stop leaving trash behind
- Fixed bug with incorrect display of date and time on saves
- Fixed a bug with a memory leak after customizing an outlet
Minor edits:
- The city system was rebuilt. Some buildings have been replaced. Changed non-key building locations
- Reducing the number of calls to draw the camera to improve fps stability
- Removed old timekeeping system
- Redesigned localization system
- Added a notification when trying to open a store without items on sale
- Fixed UI error for water, milk and coffee when adding them to the coffee machine
- Slightly changed the mechanics of burger buns
- Now the game settings menu returns to the top position every time you open it
- Fixed glitch re-entering the settings menu, buttons were not pressed.
- The upper fps limit is limited for the stable operation of the application and the reduction of the number of crashes
- Removed old skyboxes that cut performance on low-end PCs
- Changed skyboxes morning/afternoon/evening/night
- Cooked pizza can no longer be frozen
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This announcement was written and published by the developers/publisher of Fast Food Manager on Steam; it is mirrored here unedited for readability, with full credit and a link to the original above. © the respective rights holders. Rights holder and want it removed? Email us — we take it down promptly.