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Final Profit 1.2.3 Update Available now!

Final Profit: A Shop RPG · Community Announcements · October 02, 2024

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Ahoy! And welcome to 1.2.3! This is a very different update, adding an entire separate roguelike game mode, accessible through new options when selecting New Game at the title screen. This is an alternate scenario to the main game, Final Profit is now effectively two games in one!

Before we get into it, some general news. Over to you Brent.

Thanks Brent, first up, Final Profit is now in IGN's funky new games thingo, users can rate games there so it would be awesome if some of you head over and lavish some praise! Maybe we can drum up enough attention to get a reputable review so I can finally get the wiki page approved! -gasps audaciously- Please and thank you.



Final Profit is also involved in a few events at the moment! Such as the Melbourne Queer Games Festival (be aware, there are some NSFW games in there). It's also featured again in MIGW which has been wonderful in previous years so a big thank you to the organisers. And it's even featured in an upcoming film festival! Yes, you read that correctly. Aesthetica has a new Games Lab which has selected 32 titles to showcase, which is super cool and I really love being able to say "My game's in a film festival".

I've also made some new Pixel Art of Biz, you'll find this used in a couple of places in the game. Enjoy!



Just Shop Mode:


The big ticket item. This is basically a new game so I'm not going to list everything about it like I normally would in the patch notes, but I'll talk a bit about it! J.S.M. is a roguelike mode that focuses on income through the shop, the main goal is to pay off your loan (but there may be something more beyond that...) and there are LOADS of new customers. Only a couple have carried over from the base game, the vast majority are different, with unique upgrades and mechanics.



Though this is a separate scenario to the main game, there is still story content and lore, and it is canon, excluding some endings, which there are 9 of.



Many aspects of this mode are unlocked through the new card systems, where you roll for cards and get a choice between whichever 3 pop up. These are separated into categories and have different methods of obtaining more rolls.



My goal with adding this mode is to create an option for players that are put off by the gradual start of the main game, it's a way to quickly see what the game really offers, though it does so by throwing you in the deep end so we'll see how effective that is. It also provides existing players with a fantastic way to get more out of the game.

You can't use New Game+ saves with J.S.M., to access it just start a new game and follow the prompts.



There are several difficulty options to set during game creation that effect the run. Play around with these and see how much of a challenge you can handle!

In this devlog I went over a bunch of the new features, though some were added after it came out so it's not comprehensive. Still a good overview!


▶ Watch on YouTube



Slight disclaimer: I built Just Shop Mode in under two months so it is possible there are bugs are oversights I've missed, but thanks to the playtesters over on Discord I think we've caught most of them and it should be a fairly solid experience!*

*I hope.

Changes:




Bug Fixes:




Hotfix roundup:




Thanks for playing!


Please help spread the word about Final Profit by telling your friends about the game! It really helps a lot!
And consider leaving a Steam Review.

-Brent

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Join the community on Discord.
Also there's a website.
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