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Dev Blog #3 - Fat Rolling

ManaSoul · Community Announcements · September 23, 2024

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Good afternoon students! This week's dev blog is a bit more juicy than the last few we've had so lets get right into it!


So, after the release of 0.3 and the follow up paches, the team went on a small hiatus. We had a pretty insane crunch over those 9 months and needed some time to prevent burnout. During that time I tried to keep my brain on the game by brainstorming some new ideas for systems, and now that we're back into dev mode I've begun to implement some of them ahead of Verdant so that we may design that content around these changes.

First off is combat. 0.3 pretty drastically changed everything about combat and now ManaSoul combat is much more actiony and fast. I felt like something was missing, however, and I believe that is Dodging. In action combat games you almost always have a dodge ability. While most players may think of dodging as a tool for the player, its actually a tool for developers as well. With the inclusion of dodges we can leverage that capability in content, allowing us to make much more interesting and fun gameplay.

I didn't just want to add a generic dodge button though, that felt a bit lame and not magical enough for ManaSoul, so instead I hit two birds with one stone and updated our Arcane Spells and added Dodges all in one with some changes listed below.


Core Spells



Arcane Spells are being replaced and renamed to "Core Spells" in your Spellbook. Core Spells instead of sharing 1 Cooldown Group, have 3 different Cooldown Groups. Offensive, Defensive, and Dodge.

Offensive Core Spells



Offensive Core Spells offer buffs, debuffs, and utility based on inflicting damage or pressing an offensive.




Defensive Core Spells



Defensive Core Spells offer buffs, debuffs, and utility based on mitigating damage or restoring health




Dodge Core Spells



Dodge Core Spells offer a variety of different dodges that allow the player to evade danger







With these new Dodges and the utility choices offered by Core Spells now in the player's arsenal you can expect much more action-packed encounter design in Verdant Boughs. Let us know what you think about these changes and if you're excited to fat roll boss mechanics.

Thats all for this week, see ya guys next time!

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