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Patch r.0.3 - Performance & Fixes

Fractured Online · Community Announcements · September 20, 2024

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Hi, fellow gamer and MMO enthusiast!

This patch took a while longer than expected to be completed due to the sheer complexity of the issues involved, as explained below. Now that it's out, we can finally get to releasing new content again - the next steps are the consumables patch and an overview of our work on dungeons.

In the meantime, let's see what's new here!

Performance & QOL



It's been really hard to get to the bottom of the performance issues on older machines introduced by the update to Unity 2022. Shoutout to the community members who decided to devote their time to helping us by testing a million different game client builds!

Stuttering



After the update to Unity 2022, some operations performed when the character is moving had become sensibly slower for players with older CPUs. This had caused visible "stuttering" for these players - stuttering that became worse the older the CPU and the faster the player movement.

After working closely with a group of affected players, we've managed to make these operations as fast as they were before the update, without having to come to any graphic or gameplay compromise.

While working on this, we've also added multiple performance improvements that could impact stuttering when moving, including improvements to Garbage Collection (for the same as a whole) and Texture Splatting (for terrains).

Last but not least, we've improved the performance of some parts of our UI.

Movement



In Fractured Online, your character can move following two different logics: "pathfinding" and "directional movement (with obstacle avoidance)". Historically, a single click would use pathfinding, while holding down the mouse button or activating AutoRun would use directional movement.

In the Unity 2022 / big QOL update, this system was accidentally broken, so that holding down the mouse button would also do pathfinding. We've restored this as before the update, which is what most of you wanted, but we've also added an option in the Settings menu to still use pathfinding, for the few of you who prefer so.

Loot All



The feature you all wanted is finally live! There isn't much else to say - this button a massive time-saver, particularly for players with higher latency.

Note: the functionality is for looting monsters only, not other players in PvP. Also, we are already working on automatic loot splitting when multiple players have loot rights over the same monster.

Bug Fixes



There's always some, let's have a look!

Serious



Minor



Ew, brother ew



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This was all for today, enjoy Fractured Online!
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