🛠️ Passives Revamped
We’ve redesigned the passive system, making the game more scalable. Now, you can equip up to 3 passives per turret, allowing for deeper synergies. With this change, we’ve replaced the Base Replacement upgrade rooms with Passive Upgrade Rooms.

🔥 Projectile Overhaul
To offer players more freedom without compromising the experience, we’ve revamped projectiles. Now, projectiles determine both how how they travel towards enemies (straight shot, more like a shotgun, etc) and what they do upon impact (jump between enemies, pierce through them, etc.).
For example, the Zap projectile (now called “Chaining”) can jump between enemies, but no longer stuns them—stun is now a passive that can be applied to any projectile.
💥 New Projectiles
These changes pave the way for new strategies. In the upcoming demo, you’ll get to try two new projectiles:
Orbiting and Shotgun — each offering unique ways to take down enemies.

🎨 New Card Visuals
With the changes to how cards work, we’ve improved their design to better communicate all the new information. Plus, we’ve given them a fresh, cooler look that we think you’ll love!

That’s all for now! We hope you like the new ideas we’ve shared with you.
Until then, stay updated by following us on our social media:
Thanks for your support, see you next time!
- The Dhelpra Games Team