This patch features various polish, and more ambient AI to liven up the world.
There's also lot of fundamental changes to underlying systems with this patch, as well as a lighting overhaul. Feedback here is welcome, there will almost certainly need to be more tweaking and bugfixing done.
Known issues under investigation:
* During certain lighting conditions the water can seem bright/glowing.
* Day/night transition seems to currently be very fast.
* Certain footstep particles are overly bright at night
Map:
* Further improvements to landscape rendering fidelity.
* Increased beach scatter variety.
Features:
More ambient AI:
* Various birds and small critters have been added to the game. Further polish to make their movements and behaviour more natural and dynamic planned. Check out the cloud lake forest!
* Frogs now have a physical presence in the world. Their swimming still needs to be added, for now you can find them on some of the swamp islands and cloud lake shores.
Graphics:
* Better fog scattering.
Lighting:
* Large overhaul, more refinement necessary. Feedback welcome.
Bugfixes:
* Fixed popping snow ground effect.
* Team members no longer show up as food.
* Adjusted Allo fall damage.
* Tweaked some of the grass foliage interaction to be less extreme.
Performance:
* Improved CPU performance.
* Improved VRAM usage.
Polish:
* Improved movement rotation of ambient ai to look more natural.
Misc:
* Updated to UE 5.3.2.