- Story Mode: I've rewritten a large part of a heavy script in the Hub Scene, responsible for Ghost interactions and progression. It is now about 350 lines shorter while still fulfilling the same function, and several frame-based or computationally very intensive Unity functions have been replaced with different ones, which should result in a more consistent frame rate / less drops on cutscenes, as well as slightly less CPU usage.
- Any Mode: I have tweaked a few lighting settings and removed unused Render Assets, resulting in a 20% frame increase on my PC.
- Story Mode: The 7th Arcade Game bugged out for several people when it unlocked after beating the previous 6 games, but no longer! The trigger for it now remains active and prompts the locked icon whenever the player tries interacting with it before beating the previous 6 games.
- Story Mode: Automatically saving the player's quest progress for when selecting the Continue option in the main menu now works up until the last Arcade Game.
- And several more fixes!
Have a good one and hope you enjoy ^^