We are currently hard at work developing the Hidden Stage update.
However, before that, we released a small update focusing on improving convenience.
Next time, we’ll greet you with a development journal regarding the Hidden Stage update.
Thank you for your continued love and support!
Here are the patch notes for update v1.1.4.
*Major Updates
Improved Enemy Attack Timing Indicator

We’ve increased the visibility of the exclamation mark indicator above enemies' heads.
We hope this helps new players adapt more quickly to parrying!
Hit Area Timing Display


Now, you can check attack timing through Hit Areas.
While this may make the game easier, we believe fair battles are more important.
- You can now see the attack timing through the Hit Area.
- Some boss attacks will still require you to learn the timing without Hit Areas.
Added Restrained Mechanic

We've added a new "Restrained" status for the next update.
It won’t appear too often, though.
- A new Restrained status effect has been added.
- You can't ignore Restrained attacks with Dash, but you can parry them.
- You can break free by alternating left and right key presses.
- The trap stingray’s bubbles have been changed to Restrained attacks.
Improved Projectile Hit Detection

Projectile hit detection has been improved.
We hope this makes using projectile weapons a bit more viable.
- Projectiles that are not fired downward will no longer be blocked by platforms.
- Of course, they will still be blocked by the ground.
- Fixed an issue where projectiles would sometimes get stuck on walls.
*Bug Fixes
- Fixed an issue where the circular effect was not displayed when enemies were hit by an overloaded revolver attack.
- Fixed an issue where the piercing effect was not displayed when enemies were hit by an overloaded Sniper Rifle: Penetrator attack.
- Fixed an issue where the Bow: Storm's Arrows copied by the Totem: 'Kaleidoscope' wouldn’t bounce off walls.
- Fixed an issue where the effect of the Noble's Cloak was not displayed in the status window and buff icon.
*Erosion
- Adjusted the probabilities for Erosion ranks.
- The probability of high-rank Erosion increases through Nightmare Analyzer: Erosion Enhancement.
- Increased the probability of special Erosion.
- Increased the probability of Double Erosion.
We are running a Nightmare: The Lunatic Discord, so please join us!
Nightmare: The Lunatic Discord
https://discord.gg/6hw6TTyvBg
Thank you!