
Hey all!
There is a HUGE patch up on the beta branch. We’ve reworked the core loop of the game completely. The focus is now on points. Skating/combos, killing enemies, doing goals: everything now feeds into score. And score is now the way to progress. We like it a lot. To us, it feels much closer to what the game wants to be.
You have ~2 weeks to get your feedback in before we push this update live to the main branch. We’re particularly interested in thoughts on / ideas for getting the tuning of the score requirements right for both new and experienced players. (Discord)
Thanks again for playing,
<3 The Phantom Coast Team
CHANGELOG
New Stuff!
- New story intro (V1 - more improvements + final VO coming soon)
- Score Attack mode is now the core game mode → Score X points and defeat the miniboss to unlock the next level
- Added ‘Challenge Timeline’ that advances challenge (enemies and score requirements) over time
- Added “Mallkoplin Supervisor” Miniboss
- Added “Constellation” Miniboss
- Added “Crowgre XL” Miniboss
- Tuned down base score for tricks to simpler numbers (Kickflip = 1point, Barrel Roll = 5points etc…)
- Added visualization and juice to combo scoring after a combo is landed
- Added Magazine system for upgrading trick scores, trick types, and increasing score potential dynamically per run
- Added goals to every level
- Added Skyhawk portraits
- Lots of additional juice and polish to dialogs
- Added new songs from Enola Gay
- Shades can now show up in the hub after their goals are completed
Improvements
- Revised existing goals + added lots of new goals to levels
- Revised competition to work with new format
- Added dialog indicators for all NPCs
- Improved collider and line issues in all levels
Bug Fixes
- Fix for some stickers showing up infrequently
- Fix for some animation state issues
- Fix for some cases when player goes through walls while wallriding
- Fix for sword secondary attack not hitting after state change