Patch 1.52
Read the original on Steam ↗[Improvements / Content Update]
- AI now more responsive and aggressive (we underestimated you!)
- Improved hit detection
- Increased opponent shield bash range
- The Jian sword is 25% larger
- It's now easier to grab and choke enemies
- Misc. AI + UI clean-up
[Bug Fixes]
- You could see inside of your own body for a moment after dying
- Some player armors could prevent damage entirely
- Giant in Hel fight stopped trying to kill you after the first crystal
- Ragdoll enemies could still kick you
- Gripped (ragdoll) enemies were not colliding with the floor
- Some player stats were not incrementing or saving
- Hel was not properly holding her daggers (visual bug)
- Enemies with invincible modifier could still be hurt by snowballs
- Game complete % sometimes showed incorrect value (visual bug)
Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap
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This announcement was written and published by the developers/publisher of Swordsman VR on Steam; it is mirrored here unedited for readability, with full credit and a link to the original above. © the respective rights holders. Rights holder and want it removed? Email us — we take it down promptly.