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V1.3 - Volcanic Island Map, 7 New Units, Modding Fixes/Changes & Halloween!
Read the original on Steam ↗New Content(All new characters are modeled in house):
-New 'Volcanic Island' map. A very large volcanic island. Rock and ash, with huge verticality!
-New 'Gwyn' hero. A mythical black magic god from the under world. He is a character from our 'Black Masses' universe. He fires a new unique 'black magic' projectile.
-2 new WW1 units. British and German soldiers(New WW1 category).
-Frankenstein unit added to 'Evil' category for Halloween!
-Zeus god added to Heroes.
-New 'Space Soldier' who fires new laser projectile.
-New Squidman added to Heroes.
-Added new projectiles to custom units and modded(Black magic & lasers green/red)
-Ranged units now have target motion prediction. Ai will aim in front of moving targets to predict their motion.
-'Projectile speed' setting added to unit customization.
-Added new 'weight' settings to character modding. This setting affects physics. Setting a heavy weight makes it more difficult for character to be thrown.
Fixes:
-Fixed ambient light bug that happened in some maps.
-Other lighting issues fixed such as better bounce light color approx.
-Projectiles can now leave particle trails. This is featured in the new 'dark magic' projectile, as well as artillery.
-Bug fixed where animations glitch out for none strafing ranged units while firing.
-Fixed bug that caused some distant low poly characters to have incorrect textures. (mostly noticeable with characters mods)
-Huge fixes with rendering issues that happened with some modded characters(Often distant characters would not render at all, or would be very small in size).
Here is a link to the updated modding tools, which have also updated in the 'tutorials' thread: https://drive.google.com/file/d/18f4KCc8bVak-lttUlciyaV2nneqMULPK/view?usp=drive_link
Afternoon Hotfix:
-Fixed issues with new Frankenstein unit had rendering issues when far away.
-Fixed issue where arrow projectile weighed a huge amount, causing armor to not deflect/block.
-Fixed custom unit saving issues that caused "Max range block force" and "Max range armor force" were not saving.
-Fixed bug that caused all weapons to be unlocked at start of FPS invasion campaign.
Known issues:
-Working hard on a bug that has been around for a while. Bug that causes modded units to sometimes not work at all when there are multiple army clones of them.
We hope everyone has a fantastic weekend!
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