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A whole ton of battle rebalancing!

Isle of Swaps · Community Announcements · October 16, 2024

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This update is bring the power level of attack builds and status effect builds more in line with eachother. From launch til now, it's looked like Defence is too strong, it lets you survive physical hits and also doubles to boosting your status effects (which ignore defence too). To counteract that, I've gone through all the Critters and been reducing defence and increasing HP, some have even had further balancing.

The aim is twofold:

  1. Reduce defence so physical attacks can overall do more damage
  2. Reduce defence so status effects and heals take a bit more effort to stack up


So hopefully this update is a positive change to getting all cards a bit more balanced, and increase the viability of attack cards.
Another change was to reduce the power of the attack cards which hit all enemies. These cards were similar damage to those which hit one target which shouldn't be the case. Of course lots of other single target cards have been buffed up, but the majority are where I'd like them to be.

The final big change is swapping the rarity of the X Energy and Critter+X Energy. I'd vastly underestimated how useful a card that gave 1 energy but didn't use a Card Play was compared to 2 energy that were more flexible. Therefore, those free to use energy cards will be harder to get and the starting decks will all feature Critter+X Energy cards, which may have the added bonus of making multitype teams easier to create.

See the detailed changelist below for this update. Feel free to reach out on the Steam Forums or over on Discord if you have suggestions for this update or future updates!

Thanks for playing Isle of Swaps,
FUZZ

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