
Greeting Strategists!
First of all, thank you all for continuing to be very supportive of the project and creating such a fantastic community.
You've been asking for more Campaigns for the game for a long time and the community always comes first for me. So it's a pleasure to finally announce the launch of the Persian Campaign along with other game improvements.
Change List:
New features/content:
- Added Persian Campaign (9 Missions)
- Improved building construction pathing (now decorative animals on the map do not block building construction)
- Added Improved behavior and handling for some Support units (Like Flautists)
Bug/Error Correction:
- Fixed Bug in garrisons that does not allow units to train using prisoners to level up
- Fixed a large part of the Desyncs in the Egyptian and Indian Civilizations (They can now be used in multiplayer without major problems)
- Fixed Bug that caused the Healing effect to not disappear during the game when healing with the Spartan Mystery Unit
- Fixed Spartan Mystery Unit Healing Spell causing occasional crashes and Desyncs
- Fixed ability of the Egyptian Shock Cavalry that caused it to be activated automatically when recruited, causing the doors of the building where it occurred to be blocked
Balance:
- Removed Research to be able to Recruit Mercenaries and Spies (Now available when building Garrison buildings)
- Adjusted Price and Construction Time of Garrison Buildings
- Changed Candaules Combat Skill Animation (Now doesn't knock surrounding enemies to the ground)
- Added in Mission 7 of the Macedonia Campaign that Stationary Shields can be made in the Barracks
I hope you like this update and feel free to give your feedback or any suggestions as always.