- The most annoying problem was the non-resetting of data, primarily the number of coins collected and the number of kills.
- Tangibly increased player variables: more lives, coins, bechers, number of steps, etc. If players can't reach the first boss after a few minutes of play, there's something wrong!
- Life regeneration increased. As well as more lives in medkits and less "hurt" in the early game.
- Red cards (or avalanche) that radically take away a player's lives are heavily restricted. But still, watch out for them!
- Occasional character hit when jumping out of a vehicle. Primarily didn't work with a specific age disease. Resolved.
- Music turns off properly when exiting Stand (Waves) mode.
- Screen shake is not as intense as it used to be in our time...

It's an update after a very long time for the simple reason that I've kind of refused to pay more attention to the game. It's really just one-off bulls*it. But even that deserves attention!
With Milos forever,
Thanks!
