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Bloons Card Storm 1.2 Patch

Bloons Card Storm · Community Announcements · November 08, 2024

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We’re back with another update! This patch is slightly more substantial than the 1.1 patch as we’ve fixed a few larger bugs and also made two balance changes.

Thank you again to everyone that has supported the game and is enjoying playing it. We’re continuing to work extremely hard on improving the experience and adding new features. Stay tuned for more info in the future!

New content


More Feats! We’ve added more steps into the Win Duels and Play Cards feat lines. This should give people more to play for as you wait for Ranked mode. Progress achieved towards these before this update will count so many of you will have these Feats ready to be claimed upon updating the game.

Card changes


Note that while we have only changed 2 cards here, we are keeping a careful eye on balance overall and will make further changes as needed. This includes hero abilities and general hero winrates too!

Jungle Bounty Druid


Cost 5 -> 7
Ammo 2 -> 1

Jungle’s Bounty Druid is an excellent control card that lets a player stabilize after initial aggro or tempo bursts from your opponent. At 5 cost, it was simply too easy to get into play early and also to get multiple copies out. While good counterplay has already developed, it’s still just too easy to get out so we’re increasing the cost significantly.
While the chip damage from JBD is pretty minor compared to its healing effect, that extra 30 health on the turn it is played as well as continued 30 DPT was also helping this card to be a one-stop shop for anti-aggro. Reducing this ammo to 1 means it’ll have less impact the turn it is played.
We did consider reducing the healing effect, however we didn’t want to completely destroy the cards’ effectiveness in its role as an anti-aggro card. Instead, we’ve made it harder to get into play, giving aggressive players a bigger window to push through damage.


Growth Gas Bloon


Health bonus +20 -> +10

Growth Gas Bloon’s intended purpose is as an anti-AoE and random damage card. This is why it has high health but a very long delay. Working as a stronger Bloon Embiggen in Quincy decks was not intended and meant that it needed to be changed. That combo will still work with GGB but it won’t be as easy to get quick lethals with it. We’re hoping this change will allow it to serve its intended purpose but we’ll continue to monitor its use, particularly in high skill games.

Additional changes




Bug Fixes



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