Thanks for all the feedback! Here's a list of all the hot fixes this week:
- Moved the fishing rod to the level up chest
- Tweaked the base overcharge stats for all weapons
- Removed overcharge scaling from weapons which always fire once off cooldown
- Starting a raid no longer removes arrows pointing at other raids
- Off-screen enemies are no longer considered for raid conditions
- Time based enemy raids now trigger the next wave immediately if all enemies have been killed
- Added support for DX12 and Vulkan based renderers (which should fix issues on Intel ARC graphics card)
- Changed Flintlock Pistol description from "Increase damage permanently on level up" to "Increase damage for each level gained with the pistol"
- Fixed a bug where treasures which don't persist on the grid (such as "Hand of Glory") wouldn't be revealed in the stash
- Fixed a bug where some enemies wouldn't spawn if killed on a prior run in the same session
- Fixed a bug where bottles couldn't be picked up if every island had been loaded
- Fixed a bug where bottles wouldn't drop after raiding a single island
We'll have another QoL update out shortly to improve the in-run menus, and following that we're working on overhauling the crew system, the next area, and whatever other QoL improvements we can make in the meantime.
Thanks for sailing with us!
Nah Yeah Games.