Changes
- New Biome - The Enveloping Rime - Its abit chilly...
- Bunch of new enemies and boss to go along with the new biome!
- A few bosses have been shuffled around and have finally found their home
- A few bosses have been buffed to suit their new location...
- 3 new achievements and cosmetics to go with them
- New Event - Soul Pillar
- New Event - Energy Prison
- New Item - Increase your explosive damage size by 10%
- New Item - Immunity to knockback and movement impairing effects
- A new shopkeeper has moved in and brought a secret with them...
- Each floor now has a optional goal that gives a good chunk of exp and some pickups, eventually will have a more interesting reward
- Each Biome now has a different color for crystals to make sure they stand out from background elements
- Events now spawn more frequently the further into the game you get
- The Nitre for the mining robot event no longer spawns in the walls and instead is collected from large nitre clusters around the map
- When picking up Nitre (or other event related pickups etc) a small progress bar will appear for a short time showing how much Nitre you hold and how much is deposited
- Slightly changed some special ability names to sound a little more flavoursome
- Increased melee/digging speed by around 25%
- Rerolling items will now try and not repeat items
- When taking damage a damage number will now popup to help some players notice they took damage
- Slimes should now also have a chance to drop reroll tokens rather than just keys
- A quick controls tooltip shows up at the start of each run (will eventually be able to disable it)
- Removed the level mod that caused extra elites to spawn (way too many elites) as it would usually end your run unless prepared
- Slightly decreased (5ish %) the overall size of levels
- The cooldowns for active items and special abilities are no longer reset when changing level
Bug Fixes
- Fixed a bug that caused stomp to sometimes not hit enemies
- Fixed an issue with the deathscreen text being misaligned
- Fixed a bug that caused boss orbs to remain in unreachable positions
- Fixed up some wonky tooltips
- Fixed a bug that caused incorrect visuals when jumping down a floor
- Fixed a bug that could let you resurrect dead team mischief members while you are also dead
- Fixed a bug where enemies could 'sprint' if they were out of your line of sight
- Fixed a crash from a rocket shot by a turret hitting a wall the same time you destroyed it
- Fixed achievement screen text being abit wonky looking in certain languages