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Dustborn content update v1.8

Dustborn · Community Announcements · November 01, 2024

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November 2024 content update



Content additions, QoL improvements, and bug fixes



We’re excited to bring you our latest update, featuring new content, quality of life improvements, and a bunch of bug fixes to make your cross-country road trip aboard the Cougar Cruiser a smoother and more enjoyable ride!

Here are the highlights:

Dialogue line skipping



By popular request, you can now skip dialogue lines with the spacebar (game controllers: Ⓑ/Ⓞ).

Introducing “Coda Moments”



Ever wonder when your choices impact the story? “Coda Moments” highlight key branching moments linked to your crew's Codas.

Combat skipping and difficulty tweaks



The new Story Mode skips all combat encounters automatically — for players who just want the story. You can also skip individual fights in Easy and Normal modes.

Hard Mode has upped the stakes: you can die, which sends you back to the last checkpoint.

Enhanced combat mechanics



We heard your feedback and we've made some changes to combat:

Pax's bat now reacts to walls and obstacles, dealing incidental damage on its way to enemies. Plus, there's a new bat-throw animation and a cooldown for more strategic throws.

We've improved blocking: hold the block button for continuous defence with an increased auto-turn radius.

We've also added three new chain combos to Pax's arsenal of melee bat-attacks.

Save-game browser



You can now browse and restore older saves, offering more control over your progress.

Additional gameplay enhancements



Manually exit band rehearsals, find alternate paths through challenges, discover extra lore and environmental details, like movie posters and new arcade machines in the mall.

Comic-book updates



We’ve polished the wrap-up comics and Coda pages, and added Coda pages for Theo.

(There’s also a new post-credits scene: restore the last checkpoint and rewatch the credits to see it!)

Bug fixes



Fixed camera control issues, resolved scene-blocking bugs, and squashed memory leaks.
Additional fixes for specific scenes and combat mechanics have been addressed.

Thanks for your feedback! We'll continue to make improvements, changes and additions based on your comments and input, so please let us know what you think!

Full patch notes:



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