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VENGEANCE HUNTERS - BUG FIX AND GAME MECHANIC UPDATES!! - v1.03
Read the original on Steam ↗Dev Note: Yes, you CAN cheese the game with extra continues now
• Stage 2 boss has slightly less HP & only attacks twice with his poison claw instead of three times
Dev Note: Some players (T) have not figured out that you can jump + strong attack the claws when they are in the air, so we're making this boss a bit less frustrating for them.
• Smoothed out a few Waves/Groups to ensure they do not go on for to long
• Slightly nerfed the Stage 4 'Miner' enemy
Dev note: This guy and his robot vacuum of doom was a bit to frustrating. So we toned him and his little vacuum down
• Stage 5 boss missiles now do only 40 damage on hit (was 80)
Dev note: there were some instances where you could get deleted when hit by the missile and other attacks
• Various other minor enemy tweaks including jump speed, arc and distance of some enemies
• Stretched option added to Options/Display
Dev Note: We added this only for people using 4:3 displays. If you stretch the game on your 16:9 display, we will be extremely upset with you
• Character Select music now properly loops
• On Continue, you will no longer go back to the default color palette
Dev Note: We need to make sure you can remain style'n with that purple Candy alt outfit. PS, you can change to an alt color palette by pressing Jump after selecting your character
• A hit animations is now played even if the hit does not cause a stun
Dev note: This should help provide even more feedback to the player when they take a hit. You will still only see the hit marker if you're in the middle of a swing
• Candy's Bleed should no longer push an enemy the wrong way on death
• Golem can now grab/throw regular enemies that use a yellow armored move
• Golem now has invulnerability frames during his Ground Pile driver
Dev note: The move does a lot of damage and AoE, but it was just a bit to risky in a crowd
• Golem/Candy/Loony - You can now press left or right while in the middle of a combo string rather than needing to wait a split second to change directions. This includes aerial combos.
Dev note: This should help make the game feel more fluid when punching for some players
• Golem/Candy/Loony - The Back Attack was change from <-Light attack to Light Attack + Strong Attack. It animation locks you, but it will knock enemies down and break yellow armor (but only does 2 damage).
Dev note: This change was needed to make the left/right change work. And it just feels better and I should have done it in the first place. Please give feedback on this if there are issues, however.
Steam Deck
• Added resolution options for Steam Deck video output
Dev note: Thank you to NeoCverA for bringing this to our attention
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This announcement was written and published by the developers/publisher of Vengeance Hunters on Steam; it is mirrored here unedited for readability, with full credit and a link to the original above. © the respective rights holders. Rights holder and want it removed? Email us — we take it down promptly.