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Treason Update #8 (31.10.2024)

Klaus Veen's Treason · Community Announcements · October 31, 2024

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Welcome to our longest update in the making thus far! We've continued to expand on the gameplay in many different ways, so we hope it was worth the wait.

Player classes


Please welcome some new faces to our ranks: the Light and Heavy classes! With this update, you now get to choose between three classes, each with its buffs and nerfs. These gameplay modifiers do not apply in Annihilation, and when you play as special roles (Detective & Doctor) or Zombies.

Light class


The fastest of all, but also the weakest





Medium class


Our old friend





Heavy class


A tough guy who eats bullets for breakfast and has a weapon that costs $400.000 to fire for 12 seconds





All class bonuses (except abilities) can be configured on your servers with console commands that start with t_class_ prefix.


Weapon balancing changes


All weapons have been updated to make their purpose more clear. Light and fast sub-machine guns are now deadlier at close range, while heavy rifles are more dominant at long range. All weapons also received a speed nerf, so you won't be running around at speeds faster than Half-Life 1 sprinting (which also breaks physics in the most unexpected ways!) Running and gunning have also been nerfed: there is now a finer line between hip firing and ADS firing, and moving accuracy is suffering much more in both, as opposed to barely any difference like previously.

You're probably thinking: where is the fun in nerfing everything?! and we'll tell you: gun fights feel even more satisfying than before when each weapon is doing its designated job and just as fun! We hope we've managed to strike a balance between the old fun of running and gunning and more distinction between guns because we felt like there was too little of that. See below for a more in-depth list of changes.

The Bat has received a secondary attack: a heavy swing. Hold down your secondary attack button to charge a hit, and then let go of it after it's charged to deal t_weapon_bat_heavy_damage_multiplier (default: 200%) damage to your opponent. We've also added separate, quieter Bat death sounds, so you could sneak up on your enemies from behind, kill them with 1 or 2 swings (Light class dies from just one heavy attack to the back!), and leave unnoticed.

Feel free to let us know what you think! Your feedback is valuable to us.

Full list of changes



Gameplay




UI




Maps




New map: Library




Castle





City





Classic





Clues





Cold





Dust Ode





Dust 2 Ode





Gym (previously Voorgoud)





Hotel





Island





Simple





Temple





Tower





Villa






Thank you for sticking with us!
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