Fixed an issue where the Homing Missiles weapon was not taking weapon damage bonuses into account.
Added some VFX to make it clearer what your current form is with the Eclipse ship.
Added some VFX for the Heptahydra's heads being destroyed on death.
Potentially fixed a bug where the Heptahydra could get locked and not choose an attack when going into phase 2. (Think we've found the cause but haven't been able to recreate this)
Fixed a bug where some weapons/upgrades could still hit the Heptahydra's heads after they've been killed.
Fixed a bug where some drones could get outside the arena. (One of our files must not have saved correctly as the fix we implemented previously had been reverted, should all be working now.)