Shotgun update part 2. Map improvements
Read the original on Steam ↗ShotgunSpread hipfire: 2.5 -> 3.0
NEW: ShotgunSpread aiming: 1.5
Notes: The shotgun should be a great weapon upclose even without having to aim, but it became rapidly unusable and luck based the further the player got due to the randomness of the pellets, and falloff damage. Accurately aimed shots should feel rewarding and not so dependent on pellets deciding to hit or miss the target
Updated meshes in Frost with ISM.
Reapers can now see a red glow around vents indicating they can not crouch and go in
Replaced snow with new, efficient local particle system (with LODing)
Updated character highlight (now only shows when player is occluded). (Still have to outline when character is not occluded)
Reduced intensity of character highlight.
Map improvements addressing quality and fps
You can now shoot through catwalks/fences in whiteout
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