Build 151: bug fixes, vr physics changes, pallets and boxes break, more
Read the original on Steam ↗VR:
- Added on screen object information under some conditions.
- Added on screen action information for some context sensitive interactions.
- Adjusted movement to work better with environment collision.
- Added teleport indicator visuals.
- Added handling for attempting to walk through or put head through wall collision. (e.g. in room-scale VR)
- Fixed bugs allowing player to climb walls in certain places.
- Most objects are now physics-enabled when picked up. (note: only large objects for multiplayer clients)
- Added functionality to adjust tool settings with VR finger touches.
- Fixed bug preventing installation of parts after switching hands.
Desktop:
- Added "Field of View" user setting.
- Fixed bug causing "Sprint Mode" user setting to not work.
VR/Desktop Player: Added gravity and ability to step up small collision differences such as curbs.
Torque Wrenches: Added touch interaction points for adjusting in VR.
Flashlight:
- Added multiplayer support.
- Fixed general functionality.
Radio:
- Added multiplayer support.
- Improved knob interactions.
Boxes & Pallets: Added physics-based destruction. Slam your old boxes against walls to break them down into smaller objects!
Floor/Wall-Mounted Objects:
- Desktop: Adjusted inputs to be closer to normal object manipulation.
- Desktop: Added support for switching between snapping or freeform placement.
- VR: Improved general behavior.
- Added collision checks to prevent them from being placed overlapping other objects or walls.
- Fixed bugs allowing objects to get onto high collision such as roofs, power lines, etc.
- Fixed bugs causing unmounted wall objects (pegboards, tire rack) to float in the air.
Improved collision environment in the residential garage to be closer to the visuals.
Added physics impact sounds.
Minor bugfixes and tweaks.
Known Issues:
Physics impact sounds are not working for multiplayer clients.
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