Changes
- New Ability - Battle Standard - Greatly increases your damage when nearby (plus some cooler stuff via mods), while playing as Team Mischief it also rallies your team to itself (giving you some limited extra control of their movement)
- Increased Team Mischief hitpoints by around 30% (except the player)
- If playing as Team Mischief any level ups are delayed if you are casting a heal (to prevent the cast being cancelled and a team member dying)
- A few items now has Team Mischief specific art to show the different effect they have compared to their normal versions
- Instead of being teleported back to the mouseteam you are now smoothly dragged back (should help with disorientation some people had)
- There is now a slider in the gameplay menu to control how far the player can be from the rest of Team Mischief before being dragged back, be aware setting this higher than default will let you move further from the team but as you do it will significantly increase cpu/gpu usage as more of the map is active at once, the max is the entire map but is likely a very bad idea!
- If you start an event after Team Mischief has decided to move on they will now return to the event if nearby
- Team Mischief healer's melee swing has a more appropriate color
- Certain items (increased exp, light radius etc) have been removed from the level up choices and are now granted via completing events (no longer need to choose between damage/hp etc and non combat items)
- Added a menu option to disable the Toasty popup
- Added a menu option to disable the new level up fx
- Picking the No Retreat item will stop further dash items from showing up
- The left mouse button can now be used to skip through dialogue
- Added damage dealt and damage taken to the deathscreen
Bug Fixes
- Fixed an issue where team mischiefs tank could get stuck in certain situations
- Fixed a rare crash bug related to observer boss
- Fixed a couple of incorrect tooltips
- Fixed small rendering error with the red scrap overlay when picking an item
- Fixed a bug that caused toasty to live forever...
- Fixed a crash during the tutorial when breaking certain junk items
- Fixed a bug where the ingame menu sliders moved too slowely on gamepad
- Fixed a bug where you could no longer freely switch between gamepad and mouse/keyboard in single player
- Fixed a bug where the marker for the Unstable Crystal event would persist after being destroyed