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Shift to 5.3, 3 New Ghosts, Full Controller Support

Obsideo · Community Announcements · August 08, 2024

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The Shift To UE5.3:



This is unfortunately probably the main reason this update is as big as it is (sorry), but it was very much a necessary step, as I had lot of issues with the previous version I was running, which was just holding Obsideo back.

Mainly the input system and procedural generation, I know that hearing procedural generation might be worrysome for a few of you, considering thats the last update I did before leaving, but I promise this time round its going to be better, its only going to be for interactions.

The current way I have everything set up is I have to manually go around and place each interaction at a specific location that I give it, but with this, I'll be able to fill all the walls at once in the entire house with knives, or crucifixes, or whatever. It's one of the first steps towards improving interactions that I talked about in my last post.

This also sets us up nicely for custom modded maps, as I don't want modders to have to go around and place each interaction in specific locations, as that's extremely tedious and a complete waste of their time, that they could be using to make the maps better, when this system if completely up and running is when I'll be comfortable opening up the game on the steam workshop, which is hopefully very soon.

With the input system, I had lots of issues with peoples keys being unbinded, or not saving, or just completely not working at all, this should fix all of that, and it now makes it so you can map keys to anything, from your keyboard and mouse, to a game controller, everything should work.

Three New Ghosts:



These will come with all new interactions, never seen before in Obsideo, these are also a step towards changing up the houses, making them feeling a bit more interactive, and I can't wait to see what you all think of them.

Zarux




Strigoi




Phantom




Fixes and Changes:



Fixes:




Changes:




Thank You Everyone



Sorry for taking a whole week to get this one out, upgrading to 5.3 caused lots of issues that I wasn't expecting so I've just been working through cleaning all that up. In saying that, besides from minor fixes here and there I'm probably going to be pushing for every friday to be "patch day" as that will take the stress off of me, and gives me more time to comb through everything. I know none of you are putting that pressure on me, but I really want to make Obsideo the best I can, so I force myself into these weird and ridiculous deadlines, where I've seemingly been breaking more than I've fixed.

Thank you again for all your support, I can't wait to see what you think of these new ghosts!

- Kyle.
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