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Ghost Elim Searchbar + Fixes + Current Future Plans

Obsideo · Community Announcements · August 01, 2024

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This Patch:



Ghost Eliminator Search Bar



Probably one of the most requested features is finally in the game, you can now search through the interactions in the ghost eliminator, making it much easier to filter down what you're working with. In the future I'll also make it only display interactions that the filtered ghosts can do, which will also make it easier, but this is at least a big step towards that.

Fixes





Changes





More Environment Improvements



Before this update, if it snowed, or rained the outside of the houses would still be quite flat and dull, I've address and fixed that in this patch, as you can see by the photo below, as it rain or snows it will slowly build up outside, this doesn't really affect much, but its nice to come outside after a blizzard and see that it's actually affected the world in some way. Hopefully this adds a bit more to the immersion.



Future Plans:



I realised I never really laid out, or told you guys what I would be working on next, so I'm going to start doing that at the end of each devlog.

VR



The main reason this patch was so big is because I started working on the backend for VR, I can't stress enough that this is still quite far away from being anywhere near ready, but I do have a pretty decent working prototype currently, and I will continue to work on it in the background, this isn't coming out anytime soon as I want it to be absolutely perfect, but I also wanted you guys to know that I am working on it. I plan on this coming out AFTER modding.

I'll keep everyone updated as I make more and more progress, and maybe throw in some videos here and there, but for now we're at a spot where you can pick up and use the equipment, so I am making steady progress.

Improving Interactions



I'm not overly happy with the current stage of interactions, they feel a bit bland, or forced, and they're extremely linear, so I've started working on that. Firstly I want to make the current interactions "better" for example throwing plates doesn't really do anything besides create a plate at a location, there's no big smash, or bits of plate scattered about as it smashes down a hallway, so I've started work on just that:



In terms of moving away from making them linear, I'm looking at exploring the possibility of the ghost deterioring the house overtime, instead of just "cracks/smashes door" being an image pasted over the top, I'd like for it to take chunks out of the door, which the ghost will also be able to see you through:



The idea is to also have them eventually break the door if they've done enough damage to it. I'm open to suggestions and ideas regarding this, as interactions are the core of Obsideo, so I want to make them as perfect as possible.

Thanks For Reading



Thank you again for all your support everyone, in my last update I did I mentioned we've moved out of mixed and into mostly positive, and you guys went and blew that out of the water by putting us into "Very Positive" words can't describe how happy to makes me seeing how much love you all still have for this game.

- Kyle.

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