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SITREP July 2024

Project Gunship · Community Announcements · July 31, 2024

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Hello everyone! I know outside of sporadic appearances in the discord community, I have been somewhat disconnected from you all since the beginning of this year. I hope to shed some light on what has been going on, what the status of Project Gunship is, and what you can expect in the next few months.

What has been going on?

To begin, what has been going on and why has there been a disconnect so far this year? To be put simply, burnout has been knocking at the door for some time and getting into the new year just sort of broke the camel’s back. It has been a long, complicated few years of development; not only is Project Gunship my first project, but it is a complex idea that has a relatively steep knowledge/development skill requirement curve that I’ve had to battle against since the beginning.

Because of this, I decided in January to temporarily begin working on a new concept/project to deal with the burnout and although it took longer than I initially suspected, I believe it was a successful decision for several reasons.

First, it seems to have cured the original burnout and I’ve developed a second wind to jump back into development of Project Gunship. As I’ve mentioned in the past, Project Gunship is a passion project and I have always been eager to create a solid AC-130 gaming experience (since you can’t find any substantial ones still).

Second, it allowed me to explore new problems/concepts and develop solutions for them which has altered my perspective on how things can be changed for the better in Project Gunship. With an emphasis on performance and quality, it has helped me realize where I’ve gone wrong conceptually in Project Gunship and ways to fix it.

Third, with the new project having differing requirements, it has allowed me to focus on aspects of game development that weren’t exactly big priorities originally in Project Gunship. This includes simple things like 3d modelling, animating, storytelling, etc. Most importantly though, the critical fact that Project Gunship is a game and it needs to be fun. Shocking, I know… who would have ever guess that?

I could probably dig up some reasoning for why things happened the way they did, but regardless it is clear to me at this point how imbalanced my approach to development has been over the years and it is time to fix this critical piece.

Status of the game

So, what is the status of Project Gunship? If I were to frankly sum it up in a sentence; Project Gunship is currently an unoptimized tech demo providing only a narrow AC-130 experience. There is certainly much to be fixed and added before I could ever call the game done. Regardless, I’m excited about the opportunities available to improve and make a more engaging game. Many of you have offered advice on how to make this happen and so there is plenty of potential remaining.

What is coming next?

Features and Systems
The majority of the important features/systems are in place, but there are still some to be added.


New Content


Finally, it is important to mention how grateful I am to everyone who has supported the project and stuck around despite the lack of updates. Project Gunship has always been a passion project and I’m dedicated to ensuring it gets finished. Despite losing a few months of development time, I think that time away will prove to be an important step in improving and finishing the game. I’ve already made a good amount of progress already and am excited to see the game improve!

I do intend to have the next update be the 1.0 release, so it will be a few months before you will see that, but I will do my best to post update logs to showcase the progress each month. I’d love to hear your thoughts and suggestions, so be sure to leave a comment or jump into our discord community to reach out.

Thanks for everything and hope all is well with you all!

P.S. If you are interested in a western, vertical scroller, shoot 'em up game, check out my new project that will be released on steam soon. See the game here. Also, in case anyone is wondering, development is completed on this game, so I'm back full time working on Project Gunship.
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