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Demonlore Expansion Patch v1.2.9

Demonlore · Community Announcements · July 29, 2024

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Hello Adventurer!


Welcome to the next patch. Thanks again to everyone on the Steam forums and Discord for the incredible feedback!

This patch applies to the Demonlore update that is currently on the public test branch (check the forums for how to access it).


From the Developers


The Demonlore expansion is now feature complete and we have made all of the planned changes ready for final testing on the public test branch. The Demonlore expansion now has a lot of new content, overhauled systems and new features, and lots of changes based on the large amount of feedback from our amazing community!

This update includes the planned phase-3 changes of the Demonlore roadmap, and some unplanned changes that felt good during testing (such as overhauling the veterancy and removing heroic leveling). As a developer it can be difficult to make the decision to remove existing systems, but it's always important to know it's an important option to consider if it benefits the feel of the game - and we are very happy with the new game feel of leveling up in-battle and moving faster between battles.

The biggest part of this update that you have all been waiting for is the new Stage-5 map on the main run. It is now available, including the new Main Boss enemy! Take the fight to the demons!

From here we will evaluate the final feedback, mostly in regard to quality of life, bug fixes and balance. The new keybinds and controller updates are in, as well as some other requested features that make everything feel that bit nicer.

Check out the patch notes below for the full details.

Stage-5 and New Main Boss


That's right, the main run is now a 5 stage run! Don't worry, entering that 5th stage is optional. This is the full run and it it's definitely longer, but also gives you more opportunity to max your units veterancy and get maximum damage from synergies.

The main run has also been restructured so that the first 3 maps end in a Miniboss instead of a Main Boss, and those 3 Main Bosses have been moved to the final battle at each if the three key runs. This was an important change, as repeating runs is more fun when you encounter random Minibosses before a Main Boss, as opposed to just facing the same four Main Bosses every time.

Two New Characters


The final two characters have been added! Tempo can be unlocked when you have enough currency, and Wisperio is unlocked by completing the main run. These characters have unique kits and abilities, including a new Time Guardian mechanic to keep your powerful abilities in check.

More Miniboss Enemies


We have added the final Miniboss enemies, each with unique mechanics. There are now a total of 8 Miniboss enemies and 5 Main boss enemies, giving you heaps of variety through your runs!

Veterancy and Heroic Leveling Overhaul


The heroic level up after battles has been completely removed, along with the post-battle coin screen (to speed things up). In place of this we have a new level up system for veterancy that gives you Veterancy XP through the battle. Each time you level up, you get to choose a veterancy upgrade. Keep an eye out for loot goblins as well, not only do they drop bonus coins, but also a bunch of veterancy gems!

New Difficulty Level - Brutal!


There are a range of gamers that play Riftbound, some like to take a more casual approach, and some like to experience the hardest challenges we can offer. In light of this we have added a new harder difficulty level! If you have mastered Merciless (+3), be ready to take on the new Brutal (+4) difficulty. Enemies are a little tougher, but one thing we try and avoid is primarily buffing enemy health to increase difficulty - so for the Brutal difficulty mode some enemies will have more powerful attacks, you will encounter more elites & champions, and you will face many more nightmare battles!

... and more!!


This is quite the mega-patch, so real the full notes below on all of the other changes. There are new mechanics such as the Time Crystal system, changes to boss battles and lots more!

What's Next?


Now that the roadmap is complete we will make any final tweaks and bug fixes as required (remember to send us your feedback). This will remain on the public test for a little while before we fully release it in a couple of months, as we work on another big announcement!


❤️ Thanks!


A huge thanks to everyone that has been providing feedback. We are really happy with how the new Demonlore update has been received and are excited to proceed through the roadmap with you!

The best way you can support us is by leaving a review on Steam, as this gets more attention to our game on Steam, and will give us the flexibility to expand the game even more into the future.

Patch v1.2.9


Please Note: Due to significant changes in save data, any active Summoner's Path runs have been retired. Meta progression is not effected.

Please Note: Keybinds will be reset due to significant changes. We recommend also going into the "Controls" section of the game options, press "Reset to Default" and then adjust keybinds as you see fit.



Quality of Life



Characters


Audio


Balance


Fixes


⚡ If you enjoy the game please consider writing a Steam review, it really helps us small indie developers getting recognized in Steam. ❤️




Join Us!


We are very active devs, so you are more than welcome to join our discord or leave your feedback on the Steam forum with anything you would love to see in the future of the game. This is just the beginning of very exciting times ahead!
Join discord here
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