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Update 1.1.0 - new stuff and Giant Worm rework

Noreya: The Gold Project · Community Announcements · July 24, 2024

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Greetings!

As the summer is gently coming around in the south France, the heat is not stopping us and we
keep improving the game and fixing bugs.

Today, we bring you the first major update since the official release of the game!



It has been difficult for me to read all the reviews and decide what I wanted to change. I aspire for Noreya to remain a “simple to pick up” game, and I understand that some people would like to have “everything from the start,” but that’s not my vision of a good video game.

In any case, this update should please many people!

Revamp of the Giant Worm



In my opinion, this is the biggest failure of Noreya, as this boss was supposed to have a very “puzzle” aspect. In the end, it became a hit point sponge mixed with a platforming marathon. Despite this, I didn’t think it would be judged as so hard and unfair, since there are many torches that allow you to rest and explore the area in ghost form to prepare your path.

So, we have reworked it to offer several options to defeat it.



All these modifications should allow you to better understand what is happening and to overcome it, either by attacking it, by lighting all the lights, or a mix of both (the most interesting in my opinion). This will also make the “perfection” achievement more accessible.



We have also worked on performance improvements specific to this fight.


Map Markers



This is something we wanted to do from the start, but due to time constraints and bugs, it was somewhat forgotten.

You can now place 50 markers on the map as you wish!




Add a "next statue" button on the Map



Thanks to a player idea, we added this small but nice feature in the "World Map" menu.
Just press a button and it will select automatically the next statue.

You can still move around and select by hand the statue you want, but in case you are lost or just prefer to use a simple button, you now have the choice! ^-^


Changes regarding the time to heal and immune, and other minor things.



It's the kind of changes which are quite risky and that's why we do not change it right after the first review, we take the time to analyze, test and look at player's videos and streams.

So we decided to reduce a little bit the time to heal. And to increase a little bit the immune duration after being hit.

Also, the contrast setting value is now by default at 50 (not for the old saves).

Finally, we adjusted some platforms tones in the assets, to make it more visible/readable.


Boss Health Bars



This was something that was discussed within the team and wasn’t implemented initially. No one knew if it was “good or not,” as many games we draw inspiration from do not use this feature.

But the Giant Worm is one of the bosses for which having a visible health bar allows players to know that they need to deal damage to it. It also allows players to “hold on” when there’s little health left, providing a visible sense of progress on the screen.

I believe that nowadays, a health bar on bosses is something all games should have, as many players get frustrated and don’t retry even though they were almost successful.

I admit I was badly influenced as a designer by many titles that inspired me.



You can also note that the health bars of each boss in the game indicate the different phases if there are any.

We hope this new addition will be welcome and help you hold on against the terrible worm from hell ^-^!


Change to the True Ending - More Teleportation Statues



Obtaining the true ending is intentionally tedious in Noreya. If it were enough to teleport to all the statues, it would be too easy; we might as well offer it directly when acquiring the items.

However, once acquired, we are limited in terms of teleportation choices, and I agree that it is tedious for no reason.

We have therefore decided to transform all destroyed statues into Aleph statues, but only once the true ending is unlocked!


Controller Vibration



This is something I felt was really missing in the game. We have now added vibration to the controller. It’s the kind of little thing you underestimate as a designer, and you realize how much it enhances the game once it’s integrated.


Next Stream Date!



It’s not easy to find a date when you have children and many passions, ahah, but I’ve decided. It will be Thursday, July 25th, starting at 6 PM!

We will meet on the Studio’s channel, talk a bit about development, Kickstarter rewards, console porting, and then I will start a new game ^-^ This will be an opportunity for a Q&A session in a relaxed atmosphere.

Dreamirl Channel: https://www.twitch.tv/dreamirl



That’s all for the major changes in this patch. We still need to add the ability to configure controller buttons, which isn’t simple, but it will be available in the next patch, I hope!


Here is the detailed list.

Improvements/Changes:




Bugs:



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