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Developments so far
Read the original on Steam ↗As you know, I will be releasing another game before the final release of Stay Alive, so I plan to both generate revenue for some models and test the smooth operation of new systems.
Below is the list of works done in the game so far. These will also be available and tested in the next game:
-Matching of thousands of objects even for players far from each other
-Ability to move objects by placing them on top of each other
-Inventory system*
-A new "group creation and management" system**
-A smoother working pathfinder system
-In-game conversation, correspondence opportunities
-New game save system
-Owning a building and changing the materials of its rooms
-Revamped graphics
-Dynamic, visual and sensory ambience change system
-Dynamic performance enhancing systems
-Possibility to enter every visible house
*The inventory system will be different for stay alive. Instead of the old system, each item will have a capacity in width and height (like Tarkov)
**This system will be used for establishing a company in the next game. It will be used for clan creation and inter-clan relations for Stay Alive.
The following systems are complete but will not be in the next game:
-Synchronization of moving objects
-Fix player specific floating point issues for each far away player
-Dynamic weather changes and weather events
-Modable objects
All these systems work with full synchronization between all players and full synchronization is available for players who enter the game later.
What more will be added to Stay Alive:
-Remodeling of buildings
-Remodeling of vehicles
-Remodeling of objects
-Creating the map
-Coding of NPC dialogue system and reactions
-Modable objects, npc dialogs, buildings
-Twitch Integration
-Zombies
-Weapons and explosions
-Survival systems such as water filling
The release date is not clear, but I will continue to inform you here. Stay tuned.
Mehan Games
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