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What's next for Commanding Nations

Commanding Nations · Community Announcements · June 15, 2023

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Greetings Commanders



Firstly I would like to apologise to all the community for the silence in the past few months, a lot has been happening with CN in the background, the main change is that I Have taken over full control of development from code to visual and will be working on regular updates.

As many of you are aware end of October 2022 I suffered a near fatal heart attack which left me in a condition I had never experienced before, the journey to full recovery has been harder and longer than I could have ever anticipated, that being said I have always been committed to seeing Commanding Nations build and grow and to this day I still have full confidence in getting the game to a playable and enjoyable state, this does mean that I will be extending Early Access for as long as I feel is necessary to get the game to the promised result for the community.

I have also decided that holding off for a big update is not practical and starting from now smaller more regular updates will be released the first of which will officially be announced in the next couple of days, this announcement will include the specifics of the update and when it will drop (be expected)

Now as we transition into the next phase of development of Commanding Nations I wanted to give you an insight into what's coming in the next few months in terms of improvements, features and content.

Everything here will be visible on the upcoming updated roadmap, so let's begin:

- Overall Improved performance including optimised graphics presets for different system specification ranges.
- Scenarios: single missions with objectives and point scores for player leaderboards.
- NEW UI: Everything from main menu, scenarios, skirmish etc
- In-Game Wiki: Will contain Commander intel for Buildings, Units, Play styles
- Updated GoldHorn and Dandrum maps and!!! MORE MAPS!!!
- New UI and In-Game audio including actions and music.
- Hong Unit additions: Ghost (with stealth)
- Hong Building Construction adjustments
- Scav Unit Additions: Mortar, Updated Drone
- Scav Building Construction implemented and timings adjusted
- The long awaited unit avoidance system (not mp ready yet)
- Map features (more to be announced)
- Game Features: Includes Weather (snow/rain/fog), Day/Night Cycle with lights for buildings and units
- Multiplayer - So many of you are expecting this not to happen and although we have to prepare for that eventuality I also want to assure you all that until the point of accepting it can't be done I will continue to work on it with the intention of making it work.
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I look forward to what's coming soon for Commanding Nations and look forward to sharing it with you all.

Much love and respect to you all.

For those who feel they have been let down with Commanding Nations, all I can do is give you my heartfelt apology and make a personal promise that I will do all I can to bring Commanding Nations through and try to rebuild the trust once given.

Many many thanks to you all for your support.

All the best and speak to you all soon!

Charlie -

P.S. In case you are wondering "The Waverley" was picked in respect to my families printing business "The Waverley Press" my Grandfather who I never met picked the name over 70 years ago, I can only assume it had something to do with the "Waverley " paddle steamer but I don't know for sure, but I felt it was a respectful thing to do to carry the name on, So I proudly introduce "The Waverley Games Studio" :D
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