What's New?
- FSR 3.1: FSR 3.1 has been integrated into the game, with native, quality, balanced, and performance modes added to the settings. The quality mode provides a 30% FPS increase compared to the previous version.
- Frame Generation: An option to enable or disable FSR 3.1 Frame Generation has been added. Enabling Frame Generation can double the FPS. It is recommended to disable V-Sync to minimize input latency when frame generation is enabled.
- Tree Render Distance: Newly developed materials ensure that trees are rendered across the map without impacting performance.
- Distance Field AO Improvement: The maximum distance for DFAO has been extended, allowing even distant trees to benefit from AO, resulting in a more realistic visuals.
- Fog Density: The amount of fog has been reduced.
The FPS values in the image below were obtained with an AMD Radeon 5600 XT (equivalent to an RTX 2060) graphics card on ultra settings.

Bug Fixes:
- Fixed an issue from the previous update where the movement handles in the building editor were not visible behind certain parts.
The next update will likely introduce new building parts to the game.
See you in future updates!