Beta v1.1.1
Read the original on Steam ↗It's fixed now, I hope.
The crash only happens when in release version, in Godot editor or debug version it's not happened.
The suspect is if we invoke Callable from an Object that has been recently freed, it will crash the game, and it's only happen in release version. So basically I add guard "if callable.is_valid():" before calling it.
It seems fixed the crash.
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